玩家评分: 7.5

拥有
幽灵指挥官
Phantom Leader

桌游极客排名: 3208

本月排名变化: 17

玩家评分: 7.5

玩家人数: 1 (最佳: 1人)

时长: 30 分钟

难度: 2.59 (中度策略)

适合年龄: 12+

专业评分: 5.89

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2010

出版商:

| Dan Verssen Games (DVG)

设计师:

| Dan Verssen

美工:

| Wan Chiu

桌游类别:

|飞机 |现代战争 |越战 |战争

幻影领袖 - 纸牌

说明:幻影导演在1964年至1972年间,让你在越南指挥美国空军或美国海军战术战斗机中队。你不仅要摧毁目标,你也必须平衡你的攻击的微妙政治影响。如果你太厉害,你的空中攻势可能会被搁置,打得太轻,你就被指责失去战争。

欢迎来到越南空战!

& #10;每个运动都可以与空军或海军中队一起玩。分配给每个服务的目标是不同的,并改变了广告系列的肤色。每场运动可以有三个不同的时间段:冲突,冲突或战争。

每个任务需要大约30分钟的时间来设置,计划和解决。你的每个飞行员都有自己的技能。为任务选择合适的飞行员和武器对其成功至关重要。当你飞行任务时,你的飞行员会获得经验和疲劳。有了经验,他们的技能提高了,但是随着疲劳的增加,他们的技能降低,可能无法飞行几个任务。

对于熟悉我们现代时代的大黄蜂领袖系列游戏你可能会想知道“幽灵领袖”和“黑社会”有什么不一样的;“基于军事目标的能力选择最佳任务的自由是今天军事人士常见的事情。回到越南,军方负责执行他们的命令,同时他们被允许用来完成这些命令的武器和手段极其有限。在许多情况下,白宫的具体武器,进场路径和轰炸高度都是按目标产生的。随后,特派团的具体情况被送到飞行任务的个别飞行员。你可以想像,这不是运行空中运动的最佳方法。

每个目标都具有政治价值。如果你摧毁它,你将政治计数器向右移动一些等于其值的空格。当计数器向右移动时,您的未来目标选择将减少为对政治敏感度较低的选择。你选择不攻击的目标也很重要。你可以把政治对手移到左边一些等于其政治价值的空间。 [这最后一句话实际上对于游戏来说是真的,虽然它出现在游戏中;这意味着,你可能希望平息一个大的敌方目标,并取得胜利,但是您可能会更好地选择一个无意义的目标,并将政治计数器移动到你的支持代替。#10;另外一个区别在于战斗力。在过去的几十年里,美国空军和海军由于训练和技术而享有空中优势。在越南的天空中并非如此。敌人有所不同,但同样有能力的装备。他们也接受了培训,并将竭尽全力。“他们很快意识到了政治家对美军的局限性,并将这些限制用于了他们的优势。例如,有时,美国飞行员在被视觉识别之前不得对敌机开火。这抵消了雷达导航的AIM-7麻雀导弹所传达的任何范围优势。敌方飞机只能在空中受到攻击也是一个常见的限制。美国飞行员不得攻击敌方空中基地。美国飞机在限定时间内也限于飞行可预测的飞行路线。这使得敌人更容易设置伏击。

所以,虽然你可能是一个大黄蜂领袖王牌,越南是一个完全不同的球赛!

组件:&#10 ;

110全彩卡

12 F-4 Phantom II(USAF)

8 F-105雷霆(USAF)

2 F-105G野鼬鼠(USAF)

4架F-100超级军刀(USAF)

2 F-104A Starfighters(USAF)

1 EB-66驱逐舰(USAF)

8 F-4 Phantom II(USN)

6 A-4 Skyhawks(USN)

5 A-7 Corsair II(USN)

5 A-6入侵者(USN)

4 F-8 Crusaders(USN)

1 EA-6A电动入侵者(USN)

34个目标18特别活动

全彩色,20页规则手册

全彩双面计数器(176×5/8“计数器)

6全彩运动表

南方战争(1965)美国空军USN

滚滚雷霆(1967)USAF& USN

线卫(1972)美国空军USN

3全彩玩家援助卡

战术显示

卡片播放表

帮助表

1十面模

1球员日志主人(在播放前要复印)

Dan Verssen的其他领导系列游戏

重新实施:

Phantom Leader Deluxe

Phantom Leader - Solitaire Description: Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike too light, and you’ll be blamed for losing the war. Welcome to the Vietnam Air War! Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War. Each mission takes roughly 30 minutes to set-up, plan, and resolve. Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions. For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what’s different about Phantom Leader… The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign. Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value. [this last sentence is not in fact true for the game, though it appears in the game blurb; confirmed by the author] This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead. Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost. They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage. For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy. So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame! Components: 110 Full color Cards 12 F-4 Phantom IIs (USAF) 8 F-105 Thunderchiefs (USAF) 2 F-105G Wild Weasels (USAF) 4 F-100 Super Sabers (USAF) 2 F-104A Starfighters (USAF) 1 EB-66 Destroyer (USAF) 8 F-4 Phantom IIs (USN) 6 A-4 Skyhawks (USN) 5 A-7 Corsair II (USN) 5 A-6 Intruders (USN) 4 F-8 Crusaders (USN) 1 EA-6A Electric Intruder (USN) 34 Targets 18 Special Events Full Color, 20-page Rulebook Full Color Double-sided Counter Sheet (176 x 5/8" counters) 6 Full Color Campaign Sheets War in the South (1965) USAF & USN Rolling Thunder (1967) USAF & USN Linebacker (1972) USAF & USN 3 Full Color Player Aid Cards Tactical Display Card Diplay Sheet Help Sheet 1 Ten-sided die 1 Player Log master (to be photocopied prior to play) Other Leader series games by Dan Verssen Re-implemented by: Phantom Leader Deluxe