玩家评分: 8

拥有
童贞女王
Virgin Queen

桌游极客排名: 994

本月排名变化: 10

玩家评分: 8

玩家人数: 2 - 6 (最佳: 6人)

时长: 420 分钟

难度: 4.44 (重度策略)

适合年龄: 12

专业评分: 6.61

语言依赖:

大量文本需要阅读

出版年份: 2012

出版商:

| 香蕉桌游(尚未发行)(中文)

设计师:

| Ed Beach

美工:

| Charles Kibler | Rodger B. MacGowan | Mark Mahaffey

从格林尼治标准时间网站:

维珍皇后:宗教战争1559-1598是基于在伊丽莎白一世统治期间的欧洲内部的军事,政治和宗教冲突的二至六名玩家的大战略游戏英格兰和西班牙的菲利普二世。每个玩家控制当天主持欧洲政治的一个或多个主要大国。西班牙是一个霸主,能够利用其全球帝国的巨额财富。但这样的统治权势肯定会有很多敌人。奥斯曼帝国扩张西班牙的地中海前哨仍未得到控制。伊丽莎白的英国海狗准备袭击西班牙的海外帝国。而新教改革的力量也将很快将西班牙拖到荷兰八十年的叛乱中。西班牙将从其天主教盟友那里获得援助吗?也许不是来自法国,天主教瓦卢瓦王朝即将在另一群新教徒信徒中参加血腥的法国宗教战争。甚至维也纳的维吾尔人的亲属也统治圣罗马帝国,可能会在新教信仰中屈服,而不是忠于他们的天主教遗产和西班牙的弟兄们。“维珍皇后的六大权力是:

奥斯曼

西班牙

英格兰

法国

神圣罗马帝国新教徒(荷兰& Huguenots)

维珍皇后:宗教战争1559-1598是续集,涵盖了过去四十年的宏伟战略(马丁·路德在1517年通过在1556年通过查理五世的放弃发表了他的95篇论文)。熟悉这里的玩家将会发现很多在维珍皇后是熟悉的,因为超过一半的规则书保持不变。新的游戏系统已经到位,以强调16世纪末冲突的变化性质:“#10;

宗教信仰:从这里简化立场,宗教改造和叛乱的新规则使行动能够迅速得到解决,反映出天主教和新教派在宗教斗争的关键领域已经根深蒂固的存在。世界地图:海洋探险现在受到直接的球员控制,因为他们航行到加勒比海地区以外,以抢掠掠夺,发现殖民地,并试图环游世界。外交影响力:通过统一的制度,通过统一的制度,在这些外国法院对这些外国法院进行影响力的同时,通过少量权力联盟(以及可以在少于六名选手的比赛中激活的大国)。婚礼:在这里我站在秘密谈判阶段仍然存在于维珍皇后,但有一个新的转折。现在你们要安排一个合适的外国王室,为你们家族王朝的每个王子和公主安排婚姻。维吾尔女王甚至会屈服于爱和丈夫,还是会在最后一刻再次ilt that那个侍从?赞助:您的皇家法院将由艺术家,作家,科学家和建筑师访问,他们都希望您投资于其荣耀和进步的领域。你会赞助伽利略,塞万提斯还是莎士比亚,还是花费你的财宝对哲学家的石头进行无尽的追求?间谍:当心,这个时期还有黑暗的一面!一个间谍和spymasters的时间。在维珍皇后,你可以请你的大使窥探外国法庭,发出手枪武装的刺客,投资密码学,甚至招募耶稣会神父进行转换任务。

有几个不同的场景,允许您的游戏会议根据玩家数量和时间量身定做:

双人教程:对于刚刚学习系列赛的新玩家而言,这场90分钟的比赛在马耳他围困和Lepanto战役期间,奥斯曼帝国队对西班牙的比赛颇感兴趣。使用完整规则的一小部分,以便您可以快速潜水。运动场景:完整的维珍皇后体验,这个八小时的比赛可以持续七圈,通常玩4到6名玩家。如果需要,变体规则允许你只玩两三个玩家。 Armada场景:一个更快的游戏专注于整个赛季的3到6,这个4​​到5小时的比赛是锦标赛的理想选择。再次支持4到6名玩家。

from GMT website: Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand’s secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players.