玩家评分: 7.3

拥有
第2舰队
2nd Fleet: Modern Naval Combat in the North Atlantic

桌游极客排名: 3102

本月排名变化: 2

玩家评分: 7.3

玩家人数: 1 - 2 (最佳: 2人)

时长: 240 分钟

难度: 3.43 (重度策略)

适合年龄: 12+

专业评分: 5.91

语言依赖:

中度, 需要翻译或者贴条

出版年份: 1986

出版商:

| Victory Games (I) | Hobby Japan

设计师:

| Joseph M. Balkoski

美工:

| Ted Koller | James Talbot

桌游类别:

|现代战争 |航海 |战争

第二舰队是胜利游戏(I)流行的第六舰队游戏系统的改进,并检查了苏联红旗北舰队和美国第二舰队及其北约盟国在未来冲突中的优势和弱点,以控制北大西洋和北极海洋。玩家被指挥对抗超级大国舰队。强大的航空母舰和护送首都舰艇必须受到现代导弹,鱼雷和炸弹袭击的破坏性火力的保护。攻击潜艇威胁到敌方的工作队和补给车队,同时寻找潜水对手。必须认真分配有限的空中资产,以打击空中巡逻,长期战略任务和袭击。第二舰队拥有多种选择和策略,是公海现代海战中今天最现实的娱乐之一。每8小时的游戏转换分为3个不同阶段(次,面) ,和空气),每个玩家轮流选择他们希望进行的阶段。防爆。如果美国选手选择“空中”,他们就会对所有的飞机进行全部的轰炸,发动罢工,反向和拦截。“玩家还使用他们的单位来”检测“敌方势力可以进行攻击。一旦一个单位向他们移动足够近,船只和飞机总是被检测到,但是玩家必须滚动才能检测到潜艇。“可选规则包括核武器和物流”。包括约10个场景,范围从约60分钟(介绍情景)至3至6小时(中级情景)至20小时(高级场景)。

 部分胜利游戏舰队系列

#10;

2nd Fleet is a refinement of Victory Games (I) popular Sixth Fleet: Modern Naval Combat in the Mediterranean game system, and examines the strengths and weaknesses of the Soviet Red Banner Northern Fleet and the US Second Fleet and its NATO allies in future conflict for control of the North Atlantic and Arctic Oceans. Players are placed in command of the opposing superpower fleets. The mighty aircraft carriers and escorting capital ships must be protected from the devastating firepower of modern missiles, torpedoes, and bomb attacks. Attack submarines threaten the enemy task forces and replenishment convoys while searching out their submerged rivals. Limited air assets must be carefully assigned to combat air patrols, long-range strategic missions and attack strikes. 2nd Fleet, with its multitude of options and strategies, is one of today's most realistic recreations of modern naval warfare on the high seas. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 10 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenario). Part of Victory Games Fleet Series.