玩家评分: 7.2

拥有
德国战役
Battle for Germany

桌游极客排名: 3246

本月排名变化: 30

玩家评分: 7.2

玩家人数: 2 - 4 (最佳: 2人)

时长: 180 分钟

难度: 2.15 (轻度策略)

适合年龄: 12+

专业评分: 5.88

语言依赖:

中度, 需要翻译或者贴条

出版年份: 1975

出版商:

| Decision Games (I) | Hobby Japan | Kokusai-Tsushin Co., Ltd. (国際通信社)

设计师:

| Michael Bennighof | Jim Dunnigan

美工:

| Christine Lockwood | David McElhannon | Mark Simonitch

桌游类别:

|战争 |二战

德国对抗的比赛很小,只需要三到四个小时的时间玩普通技能和运气的玩家。比赛开始于1944年12月,与Ardennes进攻(一个变种允许德国选手跳过这个,并挽救他的力量)。作为一个双人游戏,有趣的是,每个玩家都扮演盟军(西方盟国或苏联)和德军(西部前线或东方阵线)。这会强制每个玩家玩进攻和防守。玩西方盟友和东德的玩家有一个非常具有挑战性的任务。西德人有良好的防御地形(莱茵河和西墙防御),而东德人则有弱势单位,长期前卫,防守较差的地形,面对苏维埃和南斯拉夫大军。东德队唯一的真正优势是东部缺乏胜利点,苏联替补率很低。西方联盟的单位是非常快速的,但是通常情况下他们通常不会有机会利用这个机会,直到比赛结束(最多)。

地图与大多数SPI Quadrigames或作品集游戏,并具有相似的图形。城市被评为1或2个胜利点,柏林价值为10.德国中部的一条线不能跨越(在双人游戏中),这使得柏林成为唯一可以被西方盟国捕获的城市苏联(非历史,但对游戏的概念至关重要)。单位是德国和西方盟军的军团,军队,军队或前苏联的队员。每个单位被评定为攻击,防御和运动。战斗由基于赔率的战斗结果表和死板决定。战斗结果包括撤退和消除的各种组合(没有失步,中断或任何这样的事情)。消除的单位可以被替换,但非常缓慢,(对于一些球员),最弱的单位首先回来。

这个游戏包括3-和4-玩家版本的变体,德国人由1或2名玩家,以及“红星/白星”西方盟国和苏维埃在德国军队遗留下的一些帮助下打架了。

Battle for Germany game is small, it only takes about three to four hours to play for players of normal skill and luck. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies or Soviet Union) AND a German army (Western Front or Eastern Front). This forces each player to play offense and defense. The player playing the Western Allies and Eastern Germans has a very challenging task. The Western Germans have good defensive terrain (the Rhine river and Westwall defenses), while the Eastern Germans have weak units, a long front, very poor defensive terrain and they face a large Soviet and Yugoslav army. The only real advantage enjoyed by the East German player is the lack of victory points to be gained in the East, and the slow Soviet replacement rate. The Western Alllied units are very fast moving, but they don't usually get a chance to exploit this until the very end of the game (at best). The map is the same size as most SPI Quadrigames or folio games and has similar graphics. Cities are rated as 1 or 2 victory points, with Berlin worth 10. A line down the middle of Germany cannot be crossed (in the 2-player game), which makes Berlin the only city which can be captured by the Western Allies or the Soviets (ahistorical, but essential to the game's concept). Units are corps for the Germans and Western Allies and corps, armies, or fronts for the Soviet player. Each unit is rated for attack, defense and movement. Combat is decided by an odds-based combat results table and a die roll. Combat results include various combinations of retreat and elimination (there are no step losses, disruption or anything like this). Eliminated units can be replaced, but very slowly and (for some players) with the weakest available unit coming back first. The game includes variants for 3- and 4-player versions where the Germans are played by 1 or 2 players, and a "red star/ white star" scenario where the Western Allies and Soviets fight it out with some help from the remnants of the German army. Originally published in S&T 50 - May/Jun 1975