玩家评分: 7.3

拥有

购买实体版桌游

淘宝购买
汽车传奇
Automobile

桌游极客排名: 643

本月排名变化: 7

玩家评分: 7.3

玩家人数: 3 - 5 (最佳: 5人)

时长: 120 分钟

难度: 3.53 (重度策略)

适合年龄: 12

专业评分: 6.84

语言依赖:

无依赖

出版年份: 2009

出版商:

| 战棋会(中文)

设计师:

| Martin Wallace

美工:

| Mike Atkinson | Czarnè | Peter Dennis

桌游类别:

|经济 |工业/制造业

与大多数华莱士版本相比,汽车是一个3-5人的游戏,拥有现代化的环境。 20世纪初,玩家正在美国汽车工业竞争,从1893年的Duryea开始,从那里开始,购买出售低,中,高价值车辆的工厂,并从那里走过历史。每个玩家每轮都会知道市场需求的一部分,并且必须根据信息做出他的采购和制造决策。玩家可以为全国各地的分销商提供资金,但如果不向经销商提供销售车辆,他们就会破产,并与他们进行投资。或者,玩家可以降低汽车的价格来转移其市场份额,甚至以研究为代价临时提高销售率。福特,杜兰特,凯特林等人与其实际业务历史有些相关的行动,给玩家一个特别的能力提供特别的行动空间。

随着新的模式的发展在市场上,他们以牺牲旧型号为代价销售。老工厂随着时间的推移给予无效的立方体,鼓励你跟上技术。#10;

要赚钱,你需要和你的工厂一起制造汽车,但是如果你建立起更多的需求,那么他们就不会失去只有花钱才能制造他们,而是获得低效率的立方体,在其余的游戏中伤害他们。谁管理他们的汽车工厂最好的这120-150分钟的比赛将赢得。

Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there. Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business history. As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology. To get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spent to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.