玩家评分: 7.6

拥有
华盛顿的战争
Washington's War

桌游极客排名: 919

本月排名变化: 5

玩家评分: 7.6

玩家人数: 2 (最佳: 2人)

时长: 90 分钟

难度: 2.88 (中度策略)

适合年龄:

专业评分: 6.66

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2010

出版商:

| GMT Games | Spielworxx

设计师:

| Mark Herman

美工:

| Charles Kibler | Harald Lieske | Rodger B. MacGowan

(来自格林尼治标准时间网站:)

华盛顿战争是期待已久的重新设计原始卡片游戏“我们人民”。华盛顿战争就像其前身一样,在世界大国(英国)的势力下,为反对美国殖民者而争取独立。“华盛顿战争是一种真正的重新设计,深入人心的战略,同时创造一个游戏时间非常短(约90分钟)。与大多数战争不同的是,华盛顿的战争让你和你的对手玩一次,同时在一边交换双方。此功能允许面对面或互联网上的快速比赛。华盛顿的战争是一个时间有意识的人群的完美解毒剂,现在唯一的选择是欧洲游戏。“华盛顿战争”具有骰子驱动的战斗系统,可以快速解决战斗,对互联网非常友好玩。该游戏还配备了一个新的CDG丢弃机械师,使您的手中的每张卡片可以通过允许您的对手购买他的丢弃的操作卡的事件来播放。现在,不寻常的卡片分发给人们带来挑战,而不是不可逾越的障碍来推动你的战略。“人与华盛顿战争之间最大的设计变化,除了上述的新游戏机制之外,是越来越强调不对称的双方的能力。英国人是具有主导海军能力的传统军队,给沿海地区带来了很大的优势。美国人是与乔治华盛顿领导的一个小型国防军,他渴望法国的干预。英国在扩大内陆影响力量的斗争中,美国人努力保持自己的民兵力量。最后,它更有能力发挥自己的优势,保护华盛顿战争中普遍存在的漏洞。“华盛顿战争在互联网上以比赛格式进行了广泛的测试,以确保在竞争压力下明确规则。旧的是新的,是白马上的男人,父亲是一个新的国家,或者是在一场世界大战中试图拯救他的帝国的国王。

组件:#10; * 2双层计数器

*安装22“x34”地图

* 110事件卡

* 2 6面骰子

规则书#10 * Play Book#10 * 2玩家援助卡

PUBLISHED:2010

设计师:Mark Herman

开发人员:Joel Toppen

艺术总监:Rodger B. MacGowan

MAP&卡夫艺术:马克西蒙尼奇#10;反艺术:哈罗德·莱斯克

(BGG描述:)

华盛顿战争是一个卡驱动的游戏在美国革命。在争取独立时,乔治三世国王的势力侵袭了美国殖民者。在华盛顿的战争中,你会扮演以下角色:

英国国王试图把他的反叛殖民地带回帝国,同时也是为了在七年战争中为了损失报复的古代敌人而进行的全球性战争; OR

大陆国会在争取英国军队的同时,试图将他们的国民拉升至自由事业。“华盛顿战争不仅仅是我早期设计的重新思考在同一主题,但真正的重新设计,保持基本的感觉,同时简化和加快已经是一个快节奏的游戏。华盛顿战争的特点是骰子驱动的战斗系统,可以快速解决战斗,并且非常友好的互联网游戏。该游戏还配备了一个新的CDG丢弃机器人,使玩家能够为操作卡的成本播放丢弃的事件。现在不寻常的卡片分发带来挑战,而不是不可逾越的障碍来推动您的战略。华盛顿的战争正在互联网上进行广泛的测试,以便在播出前向玩家发出声音和输入源。什么是旧的是新的…成为白马上的男人,锻造一个国家或拯救一个帝国。

(from GMT's website:) Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like its predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence. Washington’s War is a true re-design that maintains the deep strategy of We the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges and not insurmountable barriers for advancing your strategy. The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War. Washington’s War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war. COMPONENTS: * 2 Double-thick Counter Sheets * MOUNTED 22"x34" Map * 110 Event Cards * 2 6-sided dice * Rule Book * Play Book * 2 Player Aid Cards DESIGNER: Mark Herman DEVELOPER: Joel Toppen ART DIRECTOR: Rodger B. MacGowan MAP & CARD ART: Mark Simonitch COUNTER ART: Harold Lieske (BGG description:) Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either: The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty. Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire.