玩家评分: 7.1

拥有
七大纪元
7 Ages

桌游极客排名: 2400

本月排名变化: 20

玩家评分: 7.1

玩家人数: 2 - 7 (最佳: 5人)

时长: 480 分钟

难度: 3.94 (重度策略)

适合年龄: 14+

专业评分: 6.04

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2004

出版商:

| Australian Design Group

设计师:

| Harry Rowland

美工:

| Rob Armstrong | Bullseye Graphics | Chris Denton

桌游类别:

|文明建设 |战争

7年龄是公元前4000年至2000年的世界历史游戏。玩家代表决定世界千年命运的王朝。你们作为一个或多个帝国的王朝元首必须引导你的帝国通过历史获得历史,科学,宗教和文化的荣耀点随着你的健康,财富和声望的提高。包括历史的所有主要人物,因为他们试图通过伟大的言行活动来影响事件和社会。玩家可以同时玩多个文明(尽管台数限制了文明总数可以玩耍),但是第一个文明卡片决定了游戏开始的时间框架,限制了哪些额外的文明可能被播放,和/或正在发挥什么历史领导文化的文明使用。这使得秘密出价让所有玩家都重要。#10;

这个游戏的特色是代表历史文明,动作或文明进步的扑克牌,具体取决于卡片播放。每张卡还具有数字值,用于进行出价和交易。该游戏还具有每个玩家根据玩家每个角色秘密选择的玩家数量有限的动作选项的系统 - 例如,如果您玩多个文明,只有一个可以宣战,只有一个可以生产,等等。有一个“野生”每个玩家都可以使用他的两个文明来采取相同的行动,但使用野蛮人的文明会受到惩罚。

胜利点和文明级别使用车载计分区。游戏玩法可以用两到三个玩家相当长,所以大多数游戏在预定时间结束,或者与所有他或她的文明中赢得的胜利得分最多的玩家结束。

7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia. You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and prestige. All the leading figures of history are included, as they attempt to influence events and their society through their great words and deeds. Players can play multiple civilizations simultaneously (though the counter set limits the total number of civilizations that can be in play), but the first civilization card played determines the time frame in which the game starts, restricting which additional civilizations may actually be played and/or what historical leaders civilizations in play may use. This makes the secret bids to get the first move important to all players. The game features playing cards that represent either a historical civilization, an action, or a civilization advance, depending on the context in which the card is played. Each card also has a numeric value, used for making bids and trading. The game also features a system of a limited number of action options per player based on chits secretly selected by players each turn -- for example, if you are playing more than one civilization, only one can declare war, only one can take production, etc. There is a "wild" chit each player can use to let two of his or her civilizations take the same action, but the civilization using the wild chit pays a penalty. Victory points and civilization levels are plotted using an on-board scoring area. Game play can be quite long with more than two or three players, so most games end at a predetermined time or turn with the player with the most victory points from all his or her civilizations combined winning.