玩家评分: 7

拥有
钻石俱乐部
Diamonds Club

桌游极客排名: 1838

本月排名变化: 15

玩家评分: 7

玩家人数: 2 - 4 (最佳: 4人)

时长: 60-75 分钟

难度: 2.63 (中度策略)

适合年龄: 10+

专业评分: 6.23

语言依赖:

无依赖

出版年份: 2008

出版商:

| Ravensburger

设计师:

| Rüdiger Dorn

美工:

| Franz Vohwinkel

桌游类别:

|经济 |工业/制造业

1899年的伦敦:着名的钻石俱乐部在一场雄心勃勃的比赛中与四位成功的宝石经销商相遇:他们希望能充分发挥自己的国家庄园 - 与宝石贸易有关的利润。为此,他们将资金投入矿山,采矿权和最新技术。在游戏结束时拥有最宝贵公园的玩家是钻石之王!

游戏的目标是建立一个有许多(不同)景点的壮丽的公园。当第一名玩家完成他或她的公园时,游戏结束。然后根据公园的内容,技术进步和比赛取得的成就,取得胜利。获得最多胜利的玩家赢得比赛。

钻石俱乐部轮流玩,直到第一名玩家满足结束条件。每一回合分为不同阶段。在第一阶段,玩家轮流将硬币放在中央板上,以获得若干好处:矿山,船只和探矿者的权利,为自己的公园获得宝石,技术进步或野生动物园景点。

获得一个广场的好处你必须放置一个硬币加所有垂直和水平放置的硬币的总和。所以随着玩家的轮流,可用的利益越来越昂贵。一旦每个玩家都过去了,玩家可以将船舶,探矿者权利和矿井的组合改变为所有宝石的最低价值计数器描绘了。在最后阶段,玩家可以使用所获宝石为他们的公园购买新的景点。如上所述,有几个成就,例如成为第一个玩家有5个相同的景点,或特殊的景点组合。那些赢得比赛的玩家得分更高。此外,还有几种技术可以提高公园里的树林的价值,增加玩家的宝石收入,或增加玩家每轮可用的硬币数量。在较高的水平上,这些技术还能在最后的得分中获得额外的积分。

London, 1899: in the renowned Diamonds Club meet four successful gemstone dealers in an ambitious competition: they want to equip magnificently their country estates -- with the profit made from the gemstone trade. To do that, they invest their money in mines, mining rights and the latest technologies. The player who has the most valuable park at the end of the game is the Lord of Diamonds! The goal of the game is to build a magnificent park with many (different) attractions. The game ends, when the first player completes his or her park. Then victory points are scored based on the contents of the parks, technology advancements and achievements gained during the game. The player with the most victory points wins the game. Diamonds Club is played in turns until the end condition is met by the first player. Each turn is divided into different phases. In the first phase players take turns placing coins on a central board to gain several benefits: mines, ships and prospector rights to gain gemstones, technology advancements or wildlife park attractions for the own park. To gain the benefit of a square you have to place one coin plus the sum of all vertical and horizontal placed coins. So as the players take turns, the available benefits grow more and more expensive. Once every player has passed, the players may change a combination of ship, prospector rights and mine into as many gemstones as the lowest value on all of the counters depicts. In the final phase the players can buy new attractions for their park using the earned gemstones. As mentioned above, there are several achievements, for example to be the first player having 5 equal attractions, or a special combination of attractions. Those score later extra points for the player who won this. Also, there are several technologies, which could raise the value of woods in the park, increase the gemstone income of the player or increases the number of coins available each round for the player. On the higher levels those technologies also score additional points in the final scoring.