玩家评分: 6.8

拥有
玫瑰之名
The Name of the Rose

桌游极客排名: 2153

本月排名变化: 1

玩家评分: 6.8

玩家人数: 2 - 5 (最佳: 4人)

时长: 75 分钟

难度: 2.38 (轻度策略)

适合年龄: 10+

专业评分: 6.10

语言依赖:

少量依赖

出版年份: 2008

出版商:

| Ravensburger | Rio Grande Games

设计师:

| Stefan Feld

美工:

| Volkan Baga

在这个扣除游戏中,玩家是僧侣,他们试图收集尽可能多的其他玩家的怀疑点,以便弄清楚犯罪分子是谁。

游戏总结

该板显示了几个位置,每个位置有6个颜色之一,其中2个编号(2-6),其余的都是在板旁边的一面。有六个彩色的和尚,一个威廉姆斯和一个安森,所有的设置在不同的地方开始。所有僧人都从10个怀疑点和5个线索开始。玩家们每个随机分配一个和尚颜色(保密!)。每个玩家都会收到3张卡片(显示一个和尚,一个位置,或威廉姆斯/安森)。

有7轮(天),每个24小时。每一天都会通过显示当天有效的随机事件图块来开始。然后,玩家轮流打牌:和尚卡=将那个和尚移到不同的位置;位置卡=将任何片段移动到该位置;威廉姆斯/安森卡=将任何一个片段移动到任何其他位置。卡还有一个号码(0-5):添加时间尽可能多的小时,除非你花费以前收集的小号来减少号码(每个花费的花费1个) - 花费的时间加到棋盘旁边。如果您过去2400小时,那天结束。在你回合结束时画一张卡片。

当一个和尚被移动到某个位置时,如果没有任何颜色,请增加他们的怀疑(两者)的出现。如果有的话,拿那个戒指,减少和尚的怀疑分数,那个戒指的数字。如果是最后一个,可以从板旁边的一行添加2个小时。

如果威廉姆斯移动到某个位置,则为所有在场的僧侣添加/减去每个线索分数3。对于安森而言,它是+/- 5个怀疑点。

当一天结束时,该玩家在游戏结束时采取事件瓦片(= 2点对手)。通过排名最低(5,4,3,2,1,0个线索点)将疑点转化为线索点;领带“大方”。将所有僧侣的怀疑点重置为10

第1,3和5天后,玩家显示一种颜色,而不是第7天不同:玩家同时猜测哪个和尚其他玩家被分配。对于每一个正确的猜测,那位玩家的和尚会收到(实质性的)额外的线索点(点数根据玩家人数而有所不同)。

对他们的和尚有最少线索点的玩家赢得比赛! #10;

In this deduction game, players are monks who are trying to collect as many suspicion points on the other players as possible in order to figure out who the criminal is. Game Summary The board shows several locations, each with 2 numbered (2-6) chits in one of 6 colors (the rest are face down in a line next to the board). There are 6 colored monk pieces, a Williams piece, and an Anson piece, all set up in different locations at the start. All monks start with 10 suspicion points and 5 clue points. Players are each randomly assigned one monk color (keep secret!). Each player receives 3 cards (which show either a monk, a location, or Williams/Anson). There are 7 rounds (days), each with 24 hours. Each day starts by revealing a random event tile in effect for that day. Then, players take turns playing cards: monk card = move that monk to a different location; location card = move any piece to that location; Williams/Anson card = move either of those pieces to any other location. Cards also have a number (0-5): add as many hours to the clock, unless you spend previously collected chits to reduce the number (by 1 per chit spent) -- spent chits added to the line of chits next to the board. If you move past 2400 hours, the day ends. Draw a card at the end of your turn. When a monk is moved to a location, if there is no piece of their color, increase their suspicion by the sum of (both) chits present. If there is, take that chit and reduce the monk's suspicion score by the number on that chit. If it was the last chit, add 2 chits from the line next to the board. If Williams moves to a location, add/subtract 3 from each of the clue scores for all monks present there. For Anson, it's +/- 5 suspicion points. When the day ends, that player takes the event tile (=2 clue points against their monk at end of game). Convert suspicion points to clue points by ranking most to least (5, 4, 3, 2, 1, 0 clue points); ties "generous". Reset suspicion points to 10 for all monks. After days 1, 3, and 5 players reveal one color they are NOT. Day 7 is different: players simultaneously guess which monk other players were assigned. For every correct guess, that player's monk receives (substantial) additional clue points (number of points varies based on number of players). The player with the fewest clue points against their monk wins the game!

牌套信息

59 x 92mm (2 5/16" x 3 9/16")