玩家评分: 6.8

拥有
圣塔菲铁路
Santa Fe Rails

桌游极客排名: 3064

本月排名变化: 32

玩家评分: 6.8

玩家人数: 2 - 5 (最佳: 4人)

时长: 60 分钟

难度: 2.52 (中度策略)

适合年龄: 12+

专业评分: 5.91

语言依赖:

无依赖

出版年份: 2001

出版商:

| GMT Games

设计师:

| Alan R. Moon

美工:

| Rodger B. MacGowan | Mark Simonitch

桌游类别:

|火车

在显示美国西部地图的地图上,每个玩家依次可以建立轨道,将五条主要铁路线从其独立的起点向西延伸。每个人尝试获得连接不同城市的奖励时,玩家可能会有相互冲突的路线。一些分支是允许的,但是每行都有有限数量的轨道。奖励个人玩家的特定城市在整个游戏过程中都会通过从一张识别牌中盲目绘制而累积。到达一个城市的线路越多,该城市的得分越高。后来在游戏中,4条短线也可以使用。

更新版本的Alan R. Moon的白风游戏圣菲。

游戏摘要#10;甲板由城市卡组成(一些短线洗牌到中间三分之一)。玩家有4张城市牌开始比赛。每轮,玩家同时选择一张牌玩,然后透露。城市卡被添加到您的个人展示 - 基本上,您在该城市有一份份额。还有几个特殊的卡(2x,3x,4合1,分支线,Boomtown)可以修改基本的游戏转弯。这些特价是公开展示的,可以在每轮结束时获得(一些费用为1美元; 2x可能会持有,其余必须在收购后立即进行)。

然后,依次顺序,两次,玩家向任何铁杆添加单个轨道(5条线中的每一条在板上具有特定的起始位置)。如果链接到以前未连接的城市,则收取$ 2。另外,如果这个城市是火车线路的目标城市之一,那么收取$ 4。

所有的玩家已经走了(两次)后,将开始玩家标记传给左边。那么,依次顺序,玩家将他们的手总计回到4(从甲板和/或从显示卡上)。如果显示短线卡,请丢弃卡片并重新绘制;那短线现在在玩。他们选择一张牌进行播放,并重复上述。

&10;游戏结束时3(或全部?)轨道线完全用尽。每个城市的价值等于其印制在船上的基值,乘以与其相连的不同列车线数量。现金和城市价值最高的玩家赢了!

On a map showing the western portion of the United States each player in turn can build track to extend any of 5 major railroad lines westward from their separate origins. Players may have conflicting goals for the route to be taken as each tries to gain rewards for connecting different cities. Some branching is allowed but each line has a limited number of track pieces. The particular cities which will reward individual players are accumulated throughout the game by drawing blind from a deck of identifying cards. The more different lines arriving at a city, the higher the score will be for that city. Later in the game 4 short lines also become available. An updated version of Alan R. Moon's White Wind game Santa Fe. Game Summary The deck is composed of city cards (with some short lines shuffled into the middle third). Players have a hand of 4 city cards to start the game. Each round, players simultaneously select a card to play, then reveal. City cards are added to your personal display -- essentially, you have a share in that city. There are also several special cards (2x, 3x, 4-in-one, Branch Line, Boomtown) that modify the basic game turn. These specials are on public display, and can be acquired at the end of each round (some cost $1; the 2x may be held, but the rest must be played immediately after acquiring them). Then, in turn order, going twice around, players add a single track to any of the railheads (each of the 5 lines has specific starting locations on the board). If the link is to a previously unconnected city, collect $2. In addition, if the city is one of the goal cities of that train line, collect $4. After all players have gone (twice), pass the start player marker to the left. THEN, in turn order, players bring their hand total back to 4 (draw from deck and/or from cards on display). If a Short Line card is revealed, discard the card and draw again; that Short Line is now in play. They choose a card to play, and repeat above. The game ends when 3 (or is it all?) track lines are completely used up. Each city's value is equal to its base value, printed on board, multiplied by the number of different train lines connected to it. The player with the most cash and city value wins!