玩家评分: 7

拥有
Breakthrough: Cambrai

桌游极客排名: 6196

本月排名变化: 87

玩家评分: 7

玩家人数: 2 (最佳: 2人)

时长: 180 分钟

难度: 2.67 (中度策略)

适合年龄:

专业评分: 5.64

语言依赖:

无依赖

出版年份: 2011

出版商:

| Multi-Man Publishing

设计师:

| Michael Rinella

美工:

| Nicolás Eskubi

桌游类别:

|战争 |一战

桌游机制:

|区域推进

暂缺

Breakthrough: Cambrai, On November 20, 1917, 324 British tanks, followed by 8 infantry divisions, advanced on a front of 10,000 yards against the German lines near Cambrai, in Flanders. A combined-arms assault, plus the use of new artillery techniques, initially smashed the German trench line. In several places, the attackers suffered almost no casualties and, by the end of the day, recorded gains of three to four miles. Would it be possible, this time, to break through to the “green fields beyond”? British euphoria over the success of the offensive was dampered only by the loss of 47% of their tanks on the first day. A two player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones. An area-movement game which uses impulse mechanics (where players alternate "mini-turns") similar to popular games like Breakout: Normandy and Monty's Gamble: Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack. Game Scale: Game Turn: 1 day broken down into 4 phases and impulses Area: 1 inch equals 1/6 mile / 268 meters Units: Battalion to Brigades Game Inventory: One 22 x 34" full color map Two dual-side printed countersheets (240 5/8" counters) One 16-page Breakthrough: Cambrai rulebook One 12-page Breakthrough: Cambrai playbook Six single-side printed Player Aid Cards Four 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15