玩家评分: 7.2

拥有
俄国前线
Russian Front

桌游极客排名: -1

本月排名变化: -NaN

玩家评分: 7.2

玩家人数: 2 (最佳: 2人)

时长: 1200 分钟

难度: 3.31 (重度策略)

适合年龄: 12+

专业评分:

语言依赖:

少量依赖

出版年份: 1985

出版商:

| The Avalon Hill Game Co | Hobby Japan

设计师:

| Neil Zimmerer

美工:

| Charles Kibler | George I. Parrish, Jr. | Neil Zimmerer

桌游类别:

|战争 |二战

(从后盖:)

东部战争的游戏:1941-44。

俄罗斯前线是一个游戏,重新创造了潮流和是第二次世界大战中规模最大,时间最长,成本最高的军事行动。这场比赛涵盖了广泛的行动和苏联以及纳粹德国及其盟友的大量力量。只有这个时候,你在命令。

替代场景:游戏可以在1941年5月或6月,1942年或1943年开始播放。独特的战斗系统:战斗发生在十六进制内,单位采取增量损失,战斗可能需要多于一轮的分辨率。土地,空中和海上:包括所有单位,并在所有战斗环境中发生战斗。闪电袭击:装甲部队可能突破阵线,深入敌方领土。可变结局:在六个月期间结束任何游戏,或继续到运动结束。

基本规则允许玩家快速开始玩游戏并掌握系统。高级和可选规则允许玩家选择他们喜欢的复杂性和细节级别。

目录:#59模切多色计数器。

多彩32“ 22“地图板。

1基本规则文件夹

1战斗手册。

1死。

分类参考卡

时间范围:每转一个月。

MAP SCALE:每十六进制25英里。

UNIT SCALE:军团,军队,舰队和油库。

玩家:二。

播放时间:根据所使用的场景和规则,从两到十八个小时。

&#10(用户JokerRulez的附加信息)

& #9;		

					方案

游戏是三种情景:1941年,1942年和1943年。巴巴罗萨的情景也有一个早期的开始选择,有一些历史上似乎合理的选择允许这一点。 “42”情景虽然历史悠久,但是偏向安讯士的球员而言是非常不平衡的。是一个伟大的方式来练习夏天'42转,虽然这是肯定推荐的。最后是'43的情景。这对苏联玩家是不平衡的,本质上是巴巴罗莎。玩家练习这个非常非常重要。了解苏维埃方面的优势是最好的办法。

				

		 Avalon Hill游戏公司(TAHGC)快速发布了印刷游戏的一些重要勘误。这在一般22-4发布。然后两年后,大会第24-1号发布了广泛的勘误。这两个都可以在下面的“文件”部分下载。然而,可以下载新的数字规则手册,其中包含所有的勘误表。这也可以在'文件'部分。

				

		&#9 ;		战争学院竞赛规则

各种规则将被解释。 Wargame学院的明确目标是提供一个比赛规则手册,其中只有一项裁定明确规定了解释规则。这将使比赛进行。请访问www.wargameacademy.org了解更多信息以及这本书的副本。

					& #9;								

几年来,一些玩家希望在地图上有更多的空间。为此,自定义地图扩展名是由多个播放器设计的。 VASSAL模块现在具有可用于播放的选项的地图扩展。西到柏林,东北到天使,东南到巴库都包括在内。稍后,这些扩展程序将可在可打印文件中下载。

(from the back cover:) A Game of the War in the East: 1941-44. Russian Front is a game that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command. Alternate scenarios: Games can be played that start in May or June of 1941, in 1942, or in 1943. Unique Combat system: Combat occurs within a hex, units take incremental losses, and battles can require more than one round of resolution. Land, Air, and sea: Units are included for and battles occur in all combat environments. Blitz Attacks: Armor units may breakthrough fronts to drive deep into enemy territory. Variable Endings: End any game at the conclusion of a six month period or continue on to the end of the campaign. The Basic rules allow players to quickly start playing the game and mastering the system. The Advanced and Optional rules allow players to choose the levels of complexity and detail that they enjoy. CONTENTS: 518 Die-Cut Multi-Color Counters. A Colorful 32" by 22" Mapboard. 1 Basic Rules Folder. 1 Battle Manual. 1 Die. Assorted Reference Cards. TIME SCALE: One month per turn. MAP SCALE: Twenty-five miles per hex. UNIT SCALE: Corps, armies, fleets, and flotillas. PLAYERS: Two. PLAYING TIME: From two to eighteen hours, depending on the scenario and rules used. (additional information by user JokerRulez:) Scenarios Included in the game are three scenarios: 1941, 1942, and 1943. The Barbarossa scenario also has an early start option with some historically plausible options for allowing this. The '42 scenario, while historical, is quite imbalanced in favor of the Axis player. Is a great way to practice the Summer '42 turns though so it is certainly recommended. Finally is the '43 scenario. This is imbalanced in favor of the Soviet player and is essentially Barbarossa in reverse. It is very, very important that players practice this one. It is the best way to learn the strengths of the Soviet side. Consolidated Rulebook The Avalon Hill Game Company (TAHGC) quickly released a few important errata for the printed game. This was released in GENERAL 22-4. Then, two years later, extensive errata was released in GENERAL 24-1. Both of these are available for download in the 'files' section below. However, a new digital rulebook is available for download with all errata already incorporated. This is also available in the 'files' section. The Wargame Academy Tournament Rules Various rules are subject to interpretation. The stated goal of the Wargame Academy is to provide a tournament rulebook where interpretive rules are explicitly stated with only one ruling. This will enable tournament play. Visit www.wargameacademy.org for more information and for a copy of the book. Map Extensions Some players through the years desired a bit more space on the map. To that end custom map extensions have been designed by more than one player. The VASSAL module now has map extensions available as an option for play. West to Berlin, Northeast to Archangel, and Southeast to Baku are all included. Later these extensions will be available for download in a printable file.