玩家评分: 6.4

拥有
鹦鹉螺号
Nautilus

桌游极客排名: 3471

本月排名变化: 11

玩家评分: 6.4

玩家人数: 2 - 4 (最佳: 4人)

时长: 120 分钟

难度: 2.67 (中度策略)

适合年龄: 12+

专业评分: 5.85

语言依赖:

无依赖

出版年份: 2002

出版商:

| 999 Games | KOSMOS | Mayfair Games

设计师:

| Brigitte Ditt | Wolfgang Ditt

美工:

| Franz Vohwinkel

桌游类别:

|城市建设 |经济 |探险 |航海 |科幻

桌游机制:

|元素收集 |板块放置

球员们正在海底建造研究站,试图找到亚特兰蒂斯,收集沉没的宝藏,并提取原料。董事会将海底显示为具有指示深度水平的阴影的网格。

每轮由三个阶段组成:

扩展车站:额外的研究站将补充说,这些优势取决于它们的类型,建造成本取决于它们放置的水下景观。更多使用相同类型的电台给予更好的优势。在任何优势都可以享受的情况下,他们必须被科学家所占据。

部署科学家:玩家必须付出代价才能将其带入游戏。他们可以移动开始使用研究站。一旦部署,他们仍然在这个站。当使用由另一个玩家建造的车站时,会有一个成本。

- 发现:满足某些要求时,最多可以启动3艘潜艇。这些探索在寻找科学和财政财富的基础之外,并试图找到亚特兰蒂斯的遗体。建造研究站的数量和科学家的部署大大有助于潜艇的表现。

所有玩家都有特殊的目标,包括海上发现,在恢复时提供更多积分。

游戏结束时,当某些瓦片或所有的亚特兰蒂斯瓦片被发现,当没有人购买/建立任何东西扩大基地,当没有一个单一的海洋发现被恢复。

积分得分为亚历山大回收和海洋发现。对应于玩家特殊目标的发现得分更高。发现的总和乘以从车站获得的积分。额外的积分是给予剩余的钱。

The players are building a research station at the bottom of the sea, trying to find Atlantis, recover sunken treasures, and extract raw materials. The board shows the sea floor as a grid with shades indicating the levels of depth. Each round consists of three phases : -expanding the station : extra research stations will be added, these give advantages depending on their type, cost to build depends on the underwater landscape on which they are placed. More stations in use of the same type give better advantages. They must be occupied by a scientist before any advantage can be enjoyed. -deploying scientists : players must pay to bring them into the game. They can be moved around to start using the research stations. Once deployed they remain at this station. When using a station built by another player there is a cost. -exploration : Up to 3 submarines can be launched when certain requirements are met. These explore outside the base searching for scientific and financial treasures as well as trying to find remains of Atlantis. The amount of built research stations and deployment of scientists greatly aid in the performance of the submarines. All players have special goals, consisting of sea discoveries that provide more points when recovered. The game ends when certain tiles or all of the Atlantis tiles are found, when nobody buys/builds anything to expand the base and when not a single sea discovery was recovered. Points are scored for recovered Atlantis chips and sea discoveries. Discoveries corresponding to the player's special goals score more points. The total of the discoveries is multiplied by the points gained from the stations. Extra points are given for left over money.