玩家评分: 6.4

拥有
横渡冰川
Ice Flow

桌游极客排名: 3290

本月排名变化: 32

玩家评分: 6.4

玩家人数: 2 - 4 (最佳: 4人)

时长: 45-75 分钟

难度: 2.15 (轻度策略)

适合年龄: 11+

专业评分: 5.88

语言依赖:

无依赖

出版年份: 2008

出版商:

| JKLM Games | Heidelberger Spieleverlag | Ludorum Games

设计师:

| Dean Conrad | John Streets

美工:

| R. H. Aidley

桌游类别:

|动物 |拼图 |旅游

冰流是一个战略性的家庭游戏,对于玩家来说足够有趣,因为有许多战术决策。“卡尔·布什比(Karl Bushby)1998年的”歌利亚远征“启发,玩家们将他们的探险者们从白俄罗斯从阿拉斯加到西伯利亚 - 骑着冰浮,躲避北极熊,并在路上收集有用的物品。因此,Ice Flow是一个资源管理游戏,加上地面(或冰)不断移动的旅行推销员类型问题。每个玩家有三个探险者和背包卡(存储有限量的绳索和鱼在)。该板由一系列六角形空间组成,其中包括冰顶(六角形塑料砖),其顶部可以引入,并可以由球员向下移动,速度取决于板上的位置。在他们的轮到玩家必须首先移动,旋转或引入一个新的冰川,然后他们可以移动一个他们的资源管理器尽可能(或想要)从他们完成的瓦片收集一个项目。移动时,探险者受到必须克服的障碍及其可用工具的限制。例如,冰川具有平滑的侧面和粗糙的侧面:粗糙的侧面描绘“包装冰”这是很难交叉,并且花费绳索。同样,探险者可以游泳到一个空间,但是通过北极水域游泳就能消耗鱼的能量。北极熊也是必须避免或被鱼带走​​的危险;请注意,他们可以从一个玩家直接进入另一个玩家的路径!

&10;赢家是第一个谈判所有危险的玩家,并与他的三个探险家完全抵达西伯利亚。 #10;不要混淆:IceFloe

Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make. Inspired by Karl Bushby's 1998 Goliath Expedition, players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. Thus, at its heart, Ice Flow is a resource management game coupled with a traveling salesman type problem where the ground (or ice) is constantly moving. Each player has three explorers and rucksack card (to store a limited amount of rope and fish in). The board consists of an array of hexagonal spaces with ice floes (hexagonal plastic tiles) that are introduced at the top and can be moved down the board by players with rates dependent on where they are on the board. On their turn players must first move, rotate or introduce a new ice floe, then they can move one of their explorer as far as they can (or want) before collecting an item from the tile they finished on. When moving, explorers are limited by the obstacles they must overcome and the tools they have available. For example, the ice floes have smooth sides and rough side: the rough sides depict "pack ice" which is hard to cross, and costs a rope. Similarly, explorers can swim up to one space, but that costs a fish as swimming through arctic waters is energy sapping. Polar bears are also a hazard that must be avoided or lured away with fish; beware they can be lured away from one player straight into the path of another! The winner is the first player to negotiate all the hazards and arrive in Siberia with his three explorers intact. Not to be confused with: IceFloe

牌套信息

70 x 70mm