玩家评分: 8.3

拥有
案例蓝
Case Blue

桌游极客排名: 3652

本月排名变化: 15

玩家评分: 8.3

玩家人数: 2 (最佳: 2人)

时长: 1440-22500 分钟

难度: 4.57 (重度策略)

适合年龄: 12+

专业评分: 5.83

语言依赖:

少量依赖

出版年份: 2007

出版商:

| The Gamers | Multi-Man Publishing

设计师:

| Dean Essig

美工:

| Nicolás Eskubi | Dean Essig

桌游类别:

|战争 |二战

(从MMP网站:)从1941年到1943年,南方军队在俄罗斯南部打了一场运动。希特勒以斯大林格勒的名义,从远油田到伏尔加河的一个城市发出了目标,最终决定不决定和命令远方的陆军集团进行分手。“#10;#10无尽的草原,在炎热的太阳和寒冷的寒冷中,安盟军队进军亚洲和高加索山脉的边缘。一些油田,大部分的城市都被带走了。“然后红军轮到了...”#10; Case Blue是一个涵盖Axis的游戏(1941年和1942年)以及苏联反击(11月42日至1月43日)和德国在哈尔科夫(1943年2月至3月)的反攻,结束了南方的一系列活动。该游戏涵盖了从1941年10月至1943年5月在沃罗涅日几乎延伸到土耳其边界的大型游乐区的所有行动。这些操作的全面和宏伟的性质在这里诞生了。

案例蓝覆盖并取代了1994年获奖的游戏敌人在盖茨。玩家将围绕斯大林格勒,运行口袋和救援工作,以及游戏涵盖的许多操作。“#Blue; Case Blue是获奖的”操作战斗系统“的第10场比赛,是6年以上深入研究和测试。玩家控制单位范围从营到部门(OK,还有一些很奇怪的公司),就战争的使用,目的和战争手段作出关键决定。该系列是基于机动战的现代概念,让玩家更加深刻地了解运动(大小)如何运作。

Case Blue旨在单独玩或与2001年游戏古德里安的闪电战II。怪物链接游戏允许玩家从1941年秋天到1943年中期在整个东部阵线(列宁格勒除外)进行操作。多个场景(一张地图非常大)允许玩在运动中的各个关键点拾起。

如果你想要仔细看看这些关键的运动,同时开心,这是你的游戏。

&#10 ;也许操作作战系统最好的时间,这个游戏是巨大的。

游戏规模:游戏转弯:半周

六进制:5英里/ 8公里&#10单位:公司游戏库存:

9 22 x 34“全彩色地图(地图A,B,C,D,E,F,G,H,J,K)一个14 x 22“全彩色地图(地图E)“十张双面打印的表格(2,660 1/2”单位计数器“);三张双面打印的表格(840 1/2”标记计数器)“#一个48页的OCS v4.0系列规则手册

一个16页案例蓝色游戏规则手册

一个80页案例蓝色情景书1

一个48页案例蓝色情景书2

一张24页Case Blue Axis小册子

一张24页Case Blue Russian Booklet

两张4页双色OCS v4.0图表&桌子小册子

两个6面骰子

From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both. Across endless steppe, in the blazing sun and freezing cold, the Axis legions advanced to the edge of Asia and the Caucasus mountains. Some of the oil fields, and most of the city were taken. Then the Red Army had its turn... Case Blue is a game that covers both the Axis advance (1941 and 1942) as well as the Soviet counterattacks (Nov 42 to Jan 43) and the German counteroffensive at Kharkov (Feb-March 1943) that ended the series of campaigns in the south. The game covers in great detail all the operations from October 1941 until May 1943 on a large play area extending from Voronezh almost to the Turkish border. The full scope and grandiose nature of these operations come to life here. Case Blue covers and replaces the 1994 award winning game Enemy at the Gates. Players get to encircle Stalingrad, run their pocket and relief attempts and the many operations that game covered. Case Blue is the 10th game in the award winning Operational Combat System and is the result of over 6 years of intensive research and testing. Players control units ranging from battalions through divisions (OK, there are a few very strange companies), making key decisions on the use, objectives, and means of war. The series is based on modern concepts of maneuver warfare and allows players a far more insightful look into how campaigns (large and small) really work. Case Blue is designed to be played both separately or linked to the 2001 game Guderian's Blitzkrieg II. The monster linked game allows players to run operations on the entire Eastern Front (except for Leningrad) from the fall of 1941 until mid-1943. Multiple scenarios (one map to very large) allow play to be picked up at various key points in the campaign. If you want a serious look at these pivotal campaigns while having fun at the same time, this is the game for you. Perhaps the Operational Combat System finest hour, this game is huge. Game Scale: Game Turn: Half Week Hex: 5 miles / 8 Km Units: Company to Division Game Inventory: Nine 22 x 34" full-color mapsheets (Maps A, B, C, D, E, F, G, H, J, K) One 14 x 22" full-color mapsheet (Map E) Ten dual-side printed countersheets (2,660 1/2" Unit counters) Three dual-side printed countersheets (840 1/2" Marker counters) One 48-page OCS v4.0 series rules booklet One 16-page Case Blue game rules booklet One 80-page Case Blue Scenario Book 1 One 48-page Case Blue Scenario Book 2 One 24-page Case Blue Axis Booklet One 24-page Case Blue Russian Booklet Two 4-page two-color OCS v4.0 Charts & Tables booklets Two 6-sided dice (from MMP web site:)