玩家评分: 8.1

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IOS
工业革命
Brass: Lancashire

桌游极客排名: 24

玩家评分: 8.1

玩家人数: 2 - 4 (最佳: 4人)

时长: 60-120 分钟

难度: 3.87 (重度策略)

适合年龄: 14+

专业评分: 7.88

语言依赖:

无依赖

出版年份: 2007

出版商:

| 战棋会(中文)

设计师:

| Martin Wallace

美工:

| Lina Cossette | Peter Dennis | David Forest

桌游类别:

| 经济 | 工业/制造业 | 交通

桌游机制:

| 手牌管理 | 网络/道路建设

黄铜:兰开夏郡首先出版为黄铜是一个经济战略游戏,讲述了工业革命期间兰开夏郡竞争棉花企业家的故事。您必须开发,建立和建立您的行业和网络,以便您可以利用铁,煤和棉花的需求。这场比赛是在运动阶段和铁路阶段进行的两半。要赢得比赛,得分最多的胜利点(VP),这是在每半年结束时算的。副总裁从您的运河,轨道和已建立(翻转)工业瓷砖获得。每轮,玩家根据轮到顺序轨道轮流,接收两个动作来执行以下任何操作:

建立工业瓷砖建一条铁路或运河发展行业卖棉花取消贷款

在玩家回合结束时,他们用甲板上的两个牌替换他们所玩的两张牌。转牌顺序取决于玩家在上一回合中花费了多少钱,从最低花费的第一到最高。这个转牌机制打开了一些战略选择,让玩家在转牌顺序稍后,允许背对背转弯的可能性。

所有的牌都第一次玩甲板尺寸根据玩家人数进行调整),运河阶段结束并开始计分。得分后,所有运河和所有最低级别的行业都被淘汰,之后新卡被处理,铁路阶段开始。在此阶段,玩家现在可以在城市中占据一个以上的位置,并且可以进行双重连接(尽管昂贵)。在铁路阶段结束时,又进行了一个得分赛,赢家获得冠军。“#卡限制了你们建造行业的地方,但是任何牌子都可以用于开发,销售棉花或构建连接动作。这导致了卡的策略定时/存储。资源是常见的,所以如果一个玩家建立一个铁路线(需要煤),他们必须使用来自最近来源的煤,这可能是一个对手的煤矿,这反过来又使得煤矿更接近得分(即,使用)。黄铜:兰开夏郡,Roxley Games的2018版,重新启动了原始的Warfrog游戏版的黄铜与新的艺术品和组件,以及一些规则更改:

&# 10;

Birkenhead之间的虚拟链接规则已被删除。这三名球员的经验已经使四名球员的理想体验更加接近,缩短比赛的每半场一轮,稍微调整一下,以确保一贯的体验。双人游戏规则已经创建,可以播放,而不需要备用板。 1级棉花厂现在价值5 VP,使其稍微不那么可怕。

Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.