玩家评分: 7.1

拥有

购买实体版桌游

淘宝购买
牙买加
Jamaica

桌游极客排名: 598

本月排名变化: 3

玩家评分: 7.1

玩家人数: 2 - 6 (最佳: 6人)

时长: 30-60 分钟

难度: 1.66 (毛线)

适合年龄:

专业评分: 6.88

语言依赖:

无依赖

出版年份: 2007

出版商:

| Asmodee(中文)

设计师:

| Malcolm Braff | Bruno Cathala | Sébastien Pauchon

美工:

| Mathieu Leyssenne

桌游类别:

|航海 |海盗

总结:这是一个以玩家互动和侧目标为目标的海盗主题的战术比赛。获胜者是最能平衡他们在比赛中的位置和他们在侧面目标上取得成功的球员。

设置:牙买加,1675。

经过长时间的盗版事业,亨利·摩根上尉巧妙地被任命为牙买加总督,明确地清理加勒比海盗和海盗!相反,他邀请他所有的前任“同事”与他一起退休,享受抢劫的成果,不受惩罚。每年,为了纪念“好的旧时代”,摩根组织了伟大的挑战赛,围绕岛上的一场比赛,最后,最多的黄金队长被宣布为获胜者。

目标:比赛结束时,至少有一名玩家的船到达终点线,在牙买加岛周围完成一条电路。在这一点上,玩家根据距离比赛结束的终点距离多远,可以获得不同数量的黄金。这个黄金被添加到玩家通过躲避比赛中寻找宝贵的宝藏,通过窃取其他玩家的黄金或宝藏,或者只是按照玩家在比赛中玩的牌所指示的方式加载黄金,向任何一个玩家收集的黄金。所有这些手段获得的最多金牌的玩家被宣布为获胜者。

游戏:游戏是在轮回中演出的。每个玩家总是拥有三张牌,并且描绘五个“保持”的个人板。他们的船,在游戏中可以装载货物。每轮,一名选手被指定为“队长”下一个顺时针球员是下一轮的队长,等等。船长滚动两个标准的D6骰子,检查她的卡,然后宣布哪个死亡将对应于“日”并且哪个到“晚上”。然后,每个玩家同时从他们的手中选择一张牌,并将其面朝下放在他们的前面。每张卡片上有两个符号,一个在左边,对应于“一天” - 和右边的一个(“夜”)。符号表示船舶运动(向前或向后)或加载一种良好的。每个玩家选择一张牌后,所有牌都会同时显示,然后从队长开始顺时针解决。当玩家转身解决她的卡时,首先在她的卡上留下左边的符号,然后是正确的符号,玩家将加载一些货物或移动一定数量的空格,等于相应的点数显示白天或黑夜死于那一轮。因此,每个玩家在游戏过程中做出的主要决定是给予昼夜骰子的价值,他们目前的三张牌中的哪一张最适合他们在特定的回合。最后,在比赛中,当一个玩家登陆已经被另一个玩家占领的地方时,就有一场战斗。战斗主要通过滚动“战斗”但是玩家可以通过使用“火药”来提高他们的机会。如果他们在以前的回合中加载任何东西,那么他们的持有人的标记。一场战斗的胜利者可能会从失败者身上偷走一些货物或宝藏。

Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals. Setting: Jamaica, 1675. After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner. Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner. Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.