玩家评分: 7.5

拥有
攻心:越南1965-1975
Hearts and Minds: Vietnam 1965-1975

桌游极客排名: 3472

本月排名变化: 38

玩家评分: 7.5

玩家人数: 2 (最佳: 2人)

时长: 180 分钟

难度: 2.82 (中度策略)

适合年龄: 12+

专业评分: 5.85

语言依赖:

大量文本需要阅读

出版年份: 2010

出版商:

| Worthington Games

设计师:

| John Poniske

美工:

| Sean Cooke

桌游类别:

|现代战争 |政治 |越战 |战争

心灵与心灵:越南1965-1975年是一个卡片驱动的游戏,涵盖了美国在东南亚积累的部队和武器,我们决定开始撤军:1965年至1975年。游戏快速(3-6小时)和清洁(地图使用区域移动)。心灵和心灵使用了这一时期的大部分重大事件,包括建议的事件,例如从未实际建成的Macnamara线。虽然名义上是一场战斗游戏,但机制实际上围绕着双方占领南越省进行宣传。游戏的核心是政治影响力。毫无疑问,盟军玩家最终会从泥潭中撤出美国男孩,但问题是,多快和多少?“心灵与心灵”包含80张卡片,代表美国人的代币军队,ARVN军队,NVA军队,不同隐形实力的VC单位,柬埔寨军队,老挝军队和一小队国际盟友。转向令牌,撤销令牌,减少运动代币以及CAS(近空支持),共同制空制和炮兵也包括在内。更多的规则涵盖空中骑兵,海军支援,河流拦截和轰炸机。未成熟的部队是游戏中的责任;退伍军人是必需品。最终,共产党员必须处理美国这样一场严重的公共关系灾难,他将放弃他的东南亚盟国,之后这些盟友的势头就会使南越不可逆转地渗透。

"Hearts and Minds: Vietnam 1965-1975" is a card-driven wargame covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers? Hearts and Minds contains 80 cards, counters to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn markers, withdrawal markers, reduced movement markers as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, Naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.