玩家评分: 7.6

拥有
1960:美国大选
1960: The Making of the President

桌游极客排名: 281

本月排名变化: 1

玩家评分: 7.6

玩家人数: 2 (最佳: 2人)

时长: 90-120 分钟

难度: 3.2 (重度策略)

适合年龄: 12

专业评分: 7.21

语言依赖:

大量文本需要阅读

出版年份: 2007

出版商:

| GMT Games | Z-Man Games | Filosofia Éditions

设计师:

| Christian Leonhard | Jason Matthews

美工:

| Josh Cappel | Donal Hegarty | Rodger B. MacGowan

桌游类别:

|政治

从作者:“有时,一个国家的历史可以由两个人之间的关系来定义。 1960年的选举是两名男子约翰·肯尼迪和理查德·尼克松的故事。一个是新英格兰富裕,政治强大的家庭的接穗。另一个是加利福尼亚州惠蒂尔的一名贵格会杂货商的儿子。他们属于对立的政党,他们作为朋友开始。然而,这种友谊的复杂发展将会形成一个关键的总统大选,并在20世纪的剩余时间对美国历史造成漫长的阴影。“1960年:总统的制造,你扮演这样一个伟大的角色之一的角色,争取有权率领他的国家进入冷战的核心。但是,外交政策不仅对美国领导人构成挑战,这也是社会动荡和进步的时代。随着美国继续在其成立的承诺的基础上,候选人必须应对民权问题,平衡其对社会正义的立场,反对南极选举票的必要性。当然,现在的这个经济问题呢也是丑陋的头脑,尼克松和肯尼迪都会竞争成为选民口袋书的候选人。“#比赛是在1960年的美国选举地图上战斗,路易斯安那州和佛罗里达州分享了与加州和宾夕法尼亚州相同数量的选举人票的地图。使用卡驱动的游戏系统,形成活动的所有重大事件都有代表:尼克松的懒惰刮胡子,艾森豪威尔总统晚期认可,“天主教问题”都被列为特定事件卡。着名的电视辩论和最后的选举日推动各自处理自己的子系统。候选人争取用国家四个不同地区的运动点来夺取每个州的选举人票。同时,他们必须通过统治一天中的问题来制造势头,并试图控制无线电波。“与任何竞选活动一样,挑战是将你的游戏计划调整为地面从你下面移出。没有足够的资源或时间来做所有事情,但是你需要做出强硬的电话来推动自己进入白宫。这两个玩家的快速策略游戏挑战了您为世界上最强大的选拔办公室(其最独特的十字路口)之一运行。你会重新创建历史,还是重写呢? 1960年:总统的制作为你提供了两者的机会。“

From the author: "Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century. "In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind. "The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves. "As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."