玩家评分: 6.9

拥有
三十年战争:欧洲的苦痛,1618-1648
Thirty Years War: Europe in Agony, 1618-1648

桌游极客排名: 3628

本月排名变化: 11

玩家评分: 6.9

玩家人数: 2 (最佳: 2人)

时长: 360 分钟

难度: 3.13 (重度策略)

适合年龄: 14+

专业评分: 5.83

语言依赖:

大量文本需要阅读

出版年份: 2001

出版商:

| GMT Games

设计师:

| David A. Fox | Michael Welker

美工:

| Rodger B. MacGowan | Mark Simonitch

桌游类别:

|布阵 |战争

(格林尼治标准时间网站:)1810年中欧1618.德国是名义上由维也纳神圣罗马皇帝控制的独立选民,主教,公爵和帝国自由之城的拼图。新教领袖的联盟反对皇帝,他们提高军队压制他们,重新获得改革期间失去的天主教财产;西班牙,法国,瑞典和丹麦周围的国王介入自己的索赔。德国陷入三十年的战争,将持续到1648年,当时耗尽的战斗人员签署了和平,建立了将在未来两个世纪控制德国的相互竞争的领域。

30年战争重现了这个与格林尼治标准时间的荒野战争,荣耀之路和人民群众获奖游戏系统的冲突。有四个场景:全运动(14轮),早期战争(5轮),干预(3轮)和启示录(5轮)。

这是一个双人游戏;一个控制着新教的力量(德国新教徒,瑞典,丹麦,匈牙利,法国),另一个则是天主教徒(帝国,巴伐利亚,西班牙,偶尔也可以在戏剧中切换双方的萨克森)。游戏的核心是每个玩家收到的55张牌的扑克牌。玩一张卡片给玩家选择移动和攻击一支军队,招募新的单位,投入资金支付饥饿的部队,或宣布一个事件。

威斯特法伦的和平确定德国将继续分裂两个世纪。天主教徒可以通过重建旧神圣罗马帝国的力量来蔑视历史吗?古斯塔夫·阿道夫是否幸存下来,维护维也纳皇帝的和平?三十年战争让玩家们确定这些和其他历史的假设,同时打开一个窗口到欧洲历史上最有影响力的事件之一。

计数器:456全彩模切计数器。地图:一个22“×34”全彩地图

卡:110策略卡

其他:两个10面骰子,32页规则手册,2玩家援助卡

时间尺度:每转2年&#10规模:点对点系统

单位规模:3-5,000名男子每人

玩家人数:1或2

设计师:David Fox

开发人员:Michael Welker

艺术总监:Rodger B. MacGowan

MAP&卡夫艺术:马克西蒙尼奇

反艺术:马克西蒙尼奇和罗杰B.麦戈文

(BGG用户描述:)

荣耀之路的直接后裔30年战争涵盖了中欧的混乱的后改革冲突,因为神圣罗马帝国试图重申对新教国家的统治。在天主教方面,我们有神圣罗马帝国(奥地利和北意大利的这一点)和西班牙,反对成千上万:德国新教徒,瑞典在她的权力的高度,法国,英国,丹麦,虽然有一些新的机制,但实际上整个游戏从其他地方借来:领导者的激活和运动与汉尼拔一样,战斗是直接的荣耀之路(减去侧翼),而围城决定了汉尼拔。你的军队必须得到支付,并且像“荣耀之路”RPs那样收到援助点。有趣的是,军队的运动和支持导致景观得到填补,所以随着游戏的进行,越来越少的能力支持军事行动。

(from GMT website:) Central Europe, 1618. Germany is a jigsaw puzzle of independent Electorates, Bishoprics, Dukedoms, and Imperial Free Cities nominally under the control of the Holy Roman Emperor in Vienna. An alliance of Protestant leaders rebel against the Emperor, who raises armies to suppress them and regain Catholic property lost during the Reformation; the surrounding kings of Spain, France, Sweden, and Denmark intervene to stake their own claims. Germany is plunged into thirty years of war that will last until 1648, when the exhausted combatants sign a peace establishing the competing spheres of interest that will control Germany for the next two centuries. "Thirty Years War" recreates this conflict with the award winning wargame system used in GMT's Wilderness War, Paths of Glory, and For the People. There are four scenarios provided: the Full Campaign (14 turns), Early War (5 turns), Intervention (3 turns), and Apocalypse (5 turns). This is a two-player wargame; one controls the Protestant forces (German Protestants, Sweden, Denmark, Hungary, France) while the other runs Catholics (the Empire, Bavaria, Spain, and occasionally Saxony, which can switch sides during play!). The heart of the game is the playing card decks of 55 cards that each player receives. Playing a card gives a player the option to move and attack with an army, to recruit new units, to bank up money to pay ever-hungry troops, or to declare an event. The Peace of Westphalia made certain that Germany would remain divided for another two centuries. Can the Catholic player defy history by recreating the power of the old Holy Roman Empire? Does Gustavus Adolphus survive to dictate peace to the Emperor in Vienna? Thirty Years War allows the players to determine these and other historical what-ifs, while opening a window onto one of the most influential events in European history. COUNTERS: 456 full-color die-cut counters. MAP: One 22"x34" full-color mapsheet CARDS: 110 Strategy cards OTHER: Two 10-sided dice, 32-page Rulebook, 2 Player Aid cards TIME SCALE: 2 years per turn MAP SCALE: Point-to-point system UNIT SCALE: 3-5,000 men each NUMBER OF PLAYERS: One or two DESIGNER: David Fox DEVELOPER: Michael Welker ART DIRECTOR: Rodger B. MacGowan MAP & CARD ART: Mark Simonitch COUNTER ART: Mark Simonitch and Rodger B. MacGowan (BGG user description:) A direct descendant of Paths of Glory, 30 Years War covers the confusing post-Reformation conflict in central Europe, as the Holy Roman Empire attempts to reassert domination over the protestant states. On the side of Catholicism we have the Holy Roman Empire (Austria and some of Northern Italy at this point) and Spain, opposed by a cast of thousands: the German Protestants, Sweden at the height of her power, France, England, Denmark, and others. While there are some new mechanics, virtually the entire game is borrowed from elsewhere: Leader activations and movement are as in Hannibal, combat is straight out of Paths of Glory (minus the flanking), and Siege resolves much Hannibal. Your armies have to be paid, with Aid Points that are received just like Paths of Glory's RPs. An interesting twist is that the movement and support of armies results in the landscape getting Pillaged, so as the game goes on the board becomes less and less capable of supporting military operations.