玩家评分: 7

拥有
魔戒交易卡牌游戏
The Lord of the Rings Trading Card Game

桌游极客排名: 2138

本月排名变化: 11

玩家评分: 7

玩家人数: 2 - 6 (最佳: 2人)

时长: 45 分钟

难度: 2.94 (中度策略)

适合年龄: 12+

专业评分: 6.11

语言依赖:

大量文本需要阅读

出版年份: 2001

出版商:

| 战棋会(中文)

设计师:

| Chuck Kallenbach | Tom Lischke | Mike Reynolds

美工:

| 暂缺

桌游机制:

|手牌管理

一种可交易的纸牌游戏,涵盖“魔戒”电影的事件。弗洛多和他的同伴旅行从袋末到毁灭的戒指在登山。卡的覆盖范围很大程度上是忠于电影,但它确实占据了这本书中的一些故事,并提及了书中某些气氛。一些卡片集,如“扩展中地球草稿”集合,演员扮演角色,在电影中没有看到,充满了服装。这允许Tom Bombadil和Ghan Buri Ghan(等)被认为是纸牌游戏的一部分。尽管如此,它们是罕见的,通常你会觉得你正在玩电影而不是书。“#10;

这个游戏对于老将CCG玩家来说是相当熟悉的,有一些重要的例外:第一,战斗在执行中是魔术般的,但在分辨率上更加增加:每个“丢失”战斗结果只有一个伤口,而不是像魔法,L5R,星球大战或其他大多数CCG那样消除。每个角色在被消除之前可能受到有限数量的伤口,但是这种“健康”额外费用也用于卡特别行动 - 没有“敲击”。同样重要的是,这不是一个“画一个”游戏,但是“手动填充”游戏,这导致了非常不同的动态。最后,像之前的ICE Middle Earth CCG一样,卡片是“英雄”或“阴影”牌;当你轮到你玩免费人民币卡时,你有效地在暮光之穴支付他们的费用给你的对手,然后他们转过身来,利用这些点玩暗影卡来攻击你。

作为最后的评论,解密终于看到了灯光,并在甲板建造期间在每张卡片上放置了一张4卡帽(这包括变体),所以有一个阿拉贡:北方的游侠和一个阿拉贡:流亡王,你只能有4个组合)。另外,比以前的解密产品还有一个更加清晰的稀有分布(很多 - 实际上,大多数熟悉的字符是常见的或不常见的,或者至少具有常见或不常见的变体,并不比稀有版本更强大)。 ;

这个游戏“结束”当解密遇到财务困难并且许可证过期时。以下集合被发布:

1“灵魂3号”2号矿山的精英上尉#4“两塔”#5深of orn orn orn orn orn orn 7 7 ge ge ge ions ions ions ions ions ions re- re- re- re- re- re- re- re- re- re- re- s s s s s s s s s s s s s s s s re- re- re- re- re- re- re-格式)

12黑骑士

13血统

14扩大的中土地球#15“猎人”16“幽灵收藏

17上升的萨鲁曼”#18背叛和欺骗# 19年龄结束

A tradeable card game covering the events of the Lord of the Rings movies. Frodo and his companions journey from Bag End to the destruction of the Ring at Mount Doom. The coverage of the cards is largely loyal to the movies, but it does take some of its lore from the book, and make references to certain atmospheres within the book. Some card sets, such as the Expanded Middle Earth Draft collection, have actors playing roles that were not seen in the movie, replete with costume. This allows for Tom Bombadil and Ghan Buri Ghan (among others) to be considered part of the card game. Nonetheless, they are rare, and typically you feel as if you are playing the movie rather than the book. The game will be fairly familiar to veteran CCG players with a couple of important exceptions: firstly, combat is magic-like in execution but more incremental in resolution: each "lost" combat results in only a wound, not elimination as in Magic, L5R, Star Wars, or most other CCGs. Each character can suffer a limited number of wounds before being eliminated, but this "health" rating is also expended for card special actions - there is no "tapping". Also importantly, this is not a "draw one" game but a "hand-filling" game, which results in a very different dynamic. Lastly, like ICEs Middle-Earth CCG that came before, cards are either "hero" or "shadow" cards; when you play Free Peoples cards in your turn, you effectively pay their cost in Twilight Points to your opponent, who then turns around and uses those points to play Shadow Cards to attack you. As a final comment, Decipher finally saw the light and put a 4-card cap on every card during deck building (and this includes variations; so there is an Aragorn: Ranger of the North and an Aragorn: King in Exile; you can only have total of 4 combined). Additionally, there is a much more sane rarity distribution than previous Decipher products (many - in fact most - familiar characters are common or uncommon, or at least have common or uncommon variations that are no less powerful than the rare versions). This game "ended" when Decipher ran into financial difficulties and let the license expire. The following sets were released: 1 Fellowship of the Ring 2 Mines of Moria 3 Realms of the Elf-Lords 4 The Two Towers 5 Battle of Helm's Deep 6 Ents of Fangorn 7 Return of the King 8 Siege of Gondor 9 Reflections 10 Mount Doom 11 Shadows (Starting with this Set, Minion Cultures were re-formatted) 12 Black Rider 13 Bloodlines 14 Expanded Middle Earth 15 The Hunters 16 Wraith Collection 17 Rise of Saruman 18 Treachery and Deceit 19 Ages' End