玩家评分: 7.1

拥有
文艺复兴时代
Age of Renaissance

桌游极客排名: 1661

本月排名变化: 18

玩家评分: 7.1

玩家人数: 3 - 6 (最佳: 5人)

时长: 120-300 分钟

难度: 3.85 (重度策略)

适合年龄: 12+

专业评分: 6.29

语言依赖:

大量文本需要阅读

出版年份: 1996

出版商:

| The Avalon Hill Game Co | Descartes Editeur

设计师:

| Don Greenwood | Jared Scarborough

美工:

| Stephen Langmead | Kurt Miller

桌游机制:

|区域移动 |拍卖/竞价 |模拟

这个游戏通常被描述为文明的半续集。玩家试图在中世纪和文艺复兴时期建立自己的文化。该游戏具有卡片甲板,持有事件,付款卡和特定时代的着名领导者。虽然所有的牌都会在比赛中的某个地方出现,但是他们将被打的时间和地位是至关重要的,并且每次都会确保不同的游戏。

每个城市状态的主要目标是以技术进步的形式获得积分,同时保持文化的苦难水平尽可能低。支付结构类似于文明高等文明,因为同类型的资源越来越多地支付了。这一次,特定的支付是由卡片玩家一次触发每个玩家。一个巧妙而非常顺利的工作“战斗”执行系统确定省–因此资源控制。

A game that is often described as a semi-sequel to Civilization. Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.