玩家评分: 7.6

拥有
武装帝国
Empires in Arms

桌游极客排名: 1770

本月排名变化: 18

玩家评分: 7.6

玩家人数: 2 - 7 (最佳: 7人)

时长: 120-12000 分钟

难度: 4.41 (重度策略)

适合年龄: 14+

专业评分: 6.25

语言依赖:

大量文本需要阅读

出版年份: 1983

出版商:

| Australian Design Group | The Avalon Hill Game Co

设计师:

| Greg Pinder | Harry Rowland

美工:

| Michael Fisher | Charles Kibler | George I. Parrish, Jr.

(从后面的盒子 - 阿瓦隆山版:)##10; \\\\\,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,;你作为一名球员,是欧洲大国权力的绝对君主(奥地利,法国,英国,普鲁士,俄罗斯,西班牙或土耳其),并指出这个国家在拿破仑的利益和野心相互矛盾的迷宫中欧洲。每个大国都有自己的个人经济;军事和地理优势与劣势。

玩家谈判联盟。决定和平条约。在不断的争取生存和声望的斗争中,通过机动部队和舰队对陆地和海上进行征服和进行战争。

•众多场景:四轮车的尺寸和长度有所不同。双人1805场景向132转,七人大运动游戏(1805-1815)。

•伟大的军事领袖:法国拿破仑。英国的纳尔逊普鲁士布鲁斯。奥地利王子查尔斯和许多,更多的

•不受控制的主要权力:允许在竞选游戏中实际使用额外的大国的规则,少于七名玩家可以使用

•独特的战斗系统:陆上作战考虑到领导力的影响,大战术和军人数量,士气和类型。围攻包括暴风雪和飞机。海上指挥官试图拿着“风量计”。大量的岸上电池可以保护港口免遭封锁敌方的舰队。&#10&#10&•经济制度:国内和省份的货币和人力供应决定了招聘和国家的实力。

目录:

100“模切计数器” 35“ mapboard

1规则手册

2骰子1双面显示图表/表格

2相同的双面图表/表参考页

7国民卡

(BGG描述:)

在1805年至1815年的拿破仑战争期间涉及外交和战争的主要元素的游戏。每个球员都是绝大多数的主要国家之一(英格兰,法国,奥地利,俄罗斯,普鲁士,西班牙和土耳其)。全场比赛持续132转1次,每个赛季的比赛时间为100-150小时。每个月分为四个阶段:

玩家谈判交易的外交阶段,伪造联盟等。加固阶段,每个玩家按顺序添加增援。

海军阶段,每个玩家按顺序进行海军动作。每个玩家移动的陆地阶段和他的军队依次战斗。

然后每三个月添加一个附加阶段:

经济阶段,这是玩家收集资源和购买未来增援的地方。

为了赢得比赛,每个国家需要积累胜利点,这些胜利点在经济阶段得分,并以您所在国家的政治地位为基础。由于地位一直受到中心位置的影响,所以玩家必须不断地“投票”达到目标。

(from the back of the box - Avalon Hill edition:) "Empires in Arms" is a board-wargame covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. YOU, as a player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of conflicting interests and ambitions that characterized Napoleonic Europe. Each major power has its own individual economic; military and geographic advantages and disadvantages. Players negotiate alliances. dictate peace treaties. administer conquests and conduct warfare on land and sea by maneuvering corps and fleets in the constant struggle for survival and prestige. • Numerous Scenarios : These vary in size and length from the four-Turn. two-player 1805 Scenario to the 132 Turn, seven-player Grand Campaign Game (1805-1815). • Great Military Leaders : Napoleon of France. Nelson of Great Britain. Blucher of Prussia. Prince Charles of Austria and many, many more • Uncontrolled Major Powers : Rules that allow the realistic use of extra major powers in campaign games when less than seven players are available • Unique Combat Systems : Land combat takes into account the effects of leadership, grand-tactics and the numbers, morale and types of troops present. Sieges include stormings and sorties. Sea commanders try to hold the "wind-gauge". Massed shore batteries protect harbors from blockading enemy fleets. • Economic System : Money and manpower availability from home provinces and conquests determine recruiting and national strength. CONTENTS: 1008 Die-Cut Counters Two 25" by 35" mapboard 1 Rulebook 2 Dice 1 Double sided Display Charts/Forms 2 Identical Double sided Charts/tables reference page 7 National Cards (BGG description :) A board-game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. Each player is absolute monarch of one of the major powers(England, France, Austria, Russia, Prussia, Spain and Turkey). The full game lasts 132 turns 1 for each month approx playing time is 100-150 hours. Each month is split into 4 phases: The Diplomatic phase where players negotiate deals, forge alliances etc. The Reinforcement phase where each player in sequence adds reinforcements due. The Naval phase each player conducts naval moves in sequence. The Land phase where each player moves and fights with his armies in sequence. And then every third month an additional phase is added: The Economic phase, which is where players collect resources and purchase future reinforcements. To win the game each nation needs to amass victory points these are scored in the economic phase and are based on your nations political status. As status always gravitates to a central position players must continually "politik" to reach their goal.