玩家评分: 6.2

拥有
小白世纪克苏鲁
Munchkin Cthulhu

桌游极客排名: 3004

本月排名变化: 16

玩家评分: 6.2

玩家人数: 3 - 6 (最佳: 4人)

时长: 90 分钟

难度: 1.71 (毛线)

适合年龄: 10+

专业评分: 5.92

语言依赖:

大量文本需要阅读

出版年份: 2007

出版商:

| Arclight | Black Monk | Delta Vision Publishing

设计师:

| J. H. G. Hendriks | Steve Jackson (I)

美工:

| Katie Cook | John Kovalic | François Launet

桌游类别:

|卡牌游戏 |战斗 |恐怖 |幽默

蒙金斯已经通过地下城,功夫寺庙,飞船,鬼屋和超级敌人入侵。现在他们面临着最大的挑战–邪神!他们会生存吗?他们会保持自己的理智吗?他们会升高吗?

Munchkin Cthulhu是一个独立的游戏在Munchkin宇宙,这一次讽刺Lovecraft的Mythos和周围的恐怖游戏。这个基础游戏包括四个新的Classes,包括Cultist,以及很多经典的怪物从外面的现实–他们都有东西,你可以从他们抽搐的身体。你可以自己玩Munchkin Cthulhu,或者将它与任何其他的Munchkin标题相结合,以保持心灵的愚蠢。

Munchkin系列的一部分

Munchkin是一个讽刺基于“地下城与龙”以及其他角色扮演游戏的游戏和游戏。每个玩家从1级开始,获胜者是第一名达到10级的玩家。玩家可以在游戏过程中获取熟悉的D&D风格角色等级,从而在一定程度上决定了他们可以玩的牌。有两种类型的卡 - 宝藏和遭遇。每个人把现在的球员踢在门外 - 从甲板上画一张遇到的牌。通常这将涉及与一个怪物的战斗。怪物有自己的水平,玩家必须尝试使用​​他们在比赛中获得的等级,武器和力量或逃跑时克服。其他玩家可以选择帮助玩家或者通过在遭遇中增加额外的怪物来阻止。击败一个怪物通常会导致绘制宝藏卡并获得水平。被一个怪物击败会导致“坏东西”这通常涉及失去的水平和宝藏。

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they...level up? Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality – and they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin titles for mind-bending silliness. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.