玩家评分: 6.8

拥有
大阪商人
Traders of Osaka

桌游极客排名: 1546

本月排名变化: 15

玩家评分: 6.8

玩家人数: 2 - 4 (最佳: 2人)

时长: 30 分钟

难度: 2.04 (轻度策略)

适合年龄: 13+

专业评分: 6.33

语言依赖:

无依赖

出版年份: 2006

出版商:

| Japon Brand | Z-Man Games | Cube Factory of Ideas

设计师:

| Susumu Kawasaki

美工:

| Peter Gifford | Atha Kanaani | You Satouchi

桌游类别:

|古代 |卡牌游戏 |经济 |航海

在迦太基的交易商中,玩家是尝试从亚历山大到迦太基运送四种不同类型货物的商人。玩家会影响船只的移动速度或缓慢的速度,并可能引发海盗袭击,从而使对手成为他们的货物。 (大阪商人将游戏推向了一个新的大陆和时代,玩家们现在正在尝试从大阪到江户运送货物,但其他玩法仍然是一样的。)

游戏有一个小板,显示船只将遵循的路线,标记安全港口和危险的水域。该板还有两个空位用于绘制桩和丢弃桩,并显示了市场和农场卡的布局。该游戏还包含一套有多种用途的卡片,当商品销售时有48个成就标记,四艘船舶标记船舶有多远,四个交易者表示玩家的得分桩,四个玩家的预留片段他们希望购买或者采取更多的纪念卡和规则手册。

游戏是一个集合游戏的核心。玩家正在试图收集一组货物,使他们能够收集游戏结束时值得点的卡片。在游戏过程中,卡片可用于在布置时代表商品在玩家面前,代表黄金从他们的手中玩的货物或玩家将用来保护货物免遭海盗的瓮。决定如何使用卡片,什么时候是玩游戏的基础。

在玩家身上,他们可以做三件事之一:购买商品,获得硬币或预留卡。 ;购买商品有玩家从市场购买卡片。市场上会出现一些牌照,面朝上。每张卡片的角落都有一个黄金值,并表示一张卡是多少(2,3或5个)。当玩家购买商品时,他们必须购买市场上所有的卡,使用手中的卡支付。如果玩家买不起整个市场,他们就不能这样做。任何以这种方式购买的卡片都将放置在播放器的前面。这些货物现在在搭配颜色的船上。然后玩家将每个匹配的船只移动1或2个空间朝向迦太基(1个空间,如果购买了该颜色的1张卡,则购买2张或更多张卡时2个空格)。如果一艘船移动到迦太基,发生支付和海盗攻击(这将在后面详细解释)。如果市场被买进,或者当前玩家不能购买或购买市场卡(由于预留片段),农场的卡片(3张面朝上的卡片)被移动到市场。 2张卡从绘制桩中抽出,并被添加到市场。然后为农场绘制3张新卡片,并面朝上放置。

获得硬币让玩家从Market上取一张卡片并放在手中。那张卡现在是金钱,它的价值由角落里的金价表示。这是玩家可以增加他们所拥有的钱的唯一方法。

预留卡片,玩家将他们的预订片放在市场或农场的卡上。所有其他玩家现在无法使用此卡。预订部分现在致力于该卡,并且在拥有玩家以货币或者好处获得预留的卡片之前不能被扣回。拥有的玩家可以在下一回合中拿牌,或者假定他可以做另外一个合法的比赛。

轮到他后,下一个玩家采取行动,直到游戏结束。

如果发生支付,每艘有该货物的玩家参加。首先,玩家会计算出有多少色彩。然后他们看货物的价值,并确定哪些价值最高。他们将该值乘以该集合中的卡数,舍入到最接近的5或10.例如,如果玩家有3个黄色货物,最高值为3,则将乘以3乘以3 9,然后舍入到10.玩家然后取该值并除以5.结果表明玩家保持的那组数量。举个例子,玩家将10分除以5,得到2的结果。这意味着玩家从组中的3张牌中保留2张。玩家首先保留最低价卡,然后上班直到达到极限。这些卡片正面朝下放置在球员附近,他们的交易者在桩上,表明这是他们的打分桩。在游戏结束时,得分桩上的每张牌都值得一分。到达迦太基的每艘船都完成了这一程序。然后那些船被搬回亚历山大,准备再次航行。每个支付的玩家,然后对他们得分的每种颜色(不是他们打分的每张卡)都需要1个成就记号。

在支付期间,任何得分和具有匹配成就标记的玩家到得分的商品,将添加他们所拥有的令牌数量到集合中的最高价值卡。他们然后弄清楚他们持有多少卡。例如,如果玩家有3个蓝牌,最高值为5.玩家还有两个蓝色令牌。玩家将添加2(对于他的令牌)为5,价值为7.然后,他将乘以7乘3,得到21,并且最多为25。在25除以5之后,玩家可以保留5张卡。如果在本例中,如果一个玩家保持更多的牌,就像在这个例子中一样,他们保持整个牌,并从牌的顶部画牌来弥补。这些拉扯的卡片保持面朝下,并被添加到分数堆。

支付后,任何在两个海盗空间的船只被攻击。受影响的玩家现在可以从他们手中丢弃卡片,以保护他们在这些船上的货物。每张卡片都有2个,1个或者没有瓮。当您丢弃2卡的卡片时,这两种颜色的商品可以免受海盗的伤害。例如,如果玩家有2个蓝色货物,并丢弃一个带有2个红宝石的蓝卡,那么他可以选择哪个卡被保护。所有玩家完成放弃卡片(这是自愿的,玩家不需要保护他们的货物)后,被攻击的船只被移回最近的安全港口,并可能再次移向迦太基。

游戏一旦玩家有8个或更多的成就令牌结束。获胜者是得分最高的球员(他们的积分卡数)。如果有领带,决胜者是被绑架的玩家的成就令牌的数量。如果还有一个领带,那么比赛结束了。

In Traders of Carthage, players are merchants who are attempting to ship four different types of goods from Alexandria to Carthage. Players affect how quickly or slowly the ships move and can trigger pirate raids that may cost their opponents their goods. (Traders of Osaka moves the gameplay to a new continent and era, with players now trying to deliver cargo from Osaka to Edo, but otherwise gameplay remains the same.) The game has a small board that shows the route the ships will follow, marking safe ports and dangerous waters. The board also has two spaces for the draw pile and discard pile and shows where the Market and Farm cards are laid out. The game also contains a deck of cards that have multiple uses, 48 achievement tokens for when goods are sold, four ship pieces to mark how far the ships have sailed, four trader pieces to indicate a player's scoring pile, four reservation pieces for players to mark cards they wish to purchase or take on a later round and a rulebook. The game is a set collection game at its core. Players are attempting to collect sets of goods that will allow them to collect cards that will be worth points at the end of the game. During the game, the cards can be used to represent goods when laid out in front of players, to represent gold to purchase goods when played from their hands or urns which players will use to protect goods from pirates. Deciding how to use the cards and when is the basis of playing the game. On a player's turn, they can do one of three things: Buy Goods, Get Coins or Reserve a Card. Buying goods has the player buying cards from the Market. There will be a number of cards laid out, face up, in the Market. Each card has a gold value in the corners and indicates how much a card is worth (either 2, 3 or 5). When a player buys goods, they must buy all the cards in the Market, using cards in hand to pay. If a player cannot afford the whole Market, they cannot do this action. Any cards purchased this way are laid out, face up, in front of the player. These goods are now aboard the ship of the matching color. Then the player moves each matching ship either 1 or 2 spaces towards Carthage (1 space if 1 card of that color was purchased, 2 spaces if 2 or more cards were purchased). If a ship moves onto Carthage, a payout occurs and pirates attack (this will be explained in detail later). If the Market is bought out or if the current player can't take or buy market cards (due to reservation pieces), the cards in the Farm (3 face up cards) are moved to the market. 2 cards are drawn from the draw pile and are added to the Market. Then 3 new cards are drawn for the Farm and are placed face up. Getting coins has the player taking a single card from the Market and placing it in his hand. That card is now money, its value indicated by the gold value in the corners. This is the only way players can increase the amount of money they have. Reserving a card has the player placing their Reservation piece on a card in the Market or in the Farm. This card is now unavailable to all other players. The Reservation piece is now committed to that card and can't be taken back until the owning player acquires the reserved card either as money or as a good. The owning player may take the card on his next turn or leave it, assuming there is another legal play he can do. After taking his turn, the next player takes his action, and so on until the game ends. If a payout occurs, each player that has goods on that ship takes part. First the players count how many of that colored good they have. Then they look at the value of the goods and determine which has the highest value. They take that value and multiply it by the number of cards in the set, rounding up to the nearest 5 or 10. For example, if a player has 3 yellow goods and the highest value is 3, they would multiply 3 by 3 to get 9, then round up to 10. The player then takes that value and divides by 5. The result indicates how many cards of that set the player keeps. Keeping with the example, the player would divide 10 by 5 to get a result of 2. This means the player keeps 2 out of the 3 cards from the set. Players keep the lowest valued card first and work their way up until they have the reached their limit. These cards are placed face down near the players with their trader piece on the pile, indicating this is their scoring pile. At the end of the game each card in the scoring pile is worth 1 point. This procedure is completed for each ship that reached Carthage. Then those ships are moved back to Alexandria, ready for another voyage. Each player that had a payout then takes 1 achievement token for each color they scored (not each card they scored). When during a payout, any player that scores and has matching achievement tokens to the scored goods, will add the amount of tokens they have to the highest value card in the set. They then figure out how many cards they keep. For example, if a player has 3 blue cards with the highest value being 5. The player also has two blue tokens. The player would add 2 (for his tokens) to 5 for a value of 7. Then he would multiply 7 by 3, getting 21 and round up to 25. After dividing 25 by 5, the player can keep 5 cards. If a player gets to keep more cards than in the set, as in this example, they keep the entire set and draw cards from the top of the draw pile to make up the difference. These drawn cards are kept face down and are added to the score pile. After the payout, any ships that are in the two Pirate spaces are attacked. Affected players may now discards cards from their hand to protect their goods on those ships. Each card has either 2, 1 or no urns on them. When you discard a card with 2 urns, two goods of that color are protected from the pirates. For example, if a player has 2 blue goods and discards a blue card with 2 urns, then he may choose which two cards are protected. After all players have finished discarding cards (which is voluntary; players are not required to protect their goods), the attacked ships are moved back to the nearest safe port and may move again towards Carthage. The game ends once a player has 8 or more Achievement tokens. The winner is the player with the highest score (number of cards in their score pile). If there is a tie, the tiebreaker is the number of Achievement tokens the tied players have. If there is still a tie, then the game ends in a tie.

牌套信息

63.5 x 88mm (2 1/2" x 3 1/2" )