桌游极客排名: 684
本月排名变化: 4
玩家评分: 7.1
玩家人数: 2 - 4 (最佳: 2人)
时长: 45 分钟
难度: 2.26 (轻度策略)
适合年龄:
专业评分: 6.80
语言依赖:
无依赖
在Taluva,玩家试图在火山喷发后,试图成功地解决从海洋中缓慢出现的南海岛屿作为火山。
每个角度,玩家决定要在岸边有一个新的火山爆发,岛上的大小,还是现有的火山再次爆发,增加了周围的土地的高度(可能会破坏现有定居点的部分地区)。他们通过放置一个新的瓦片,由一座火山和另外两种景观组成。瓦片必须始终接触至少另一个瓦片,当放置在海平面上时,或者放置在至少两个其他瓦片的顶部(在创建的地面之下没有任何间隙),火山被放置在现有火山顶部接下来,玩家将放置一个或多个木制建筑物;小屋,寺庙或塔楼。定居点必须始终从最低层开始,放置一个单独的小屋。从那时起,现有的定居点可能会通过在定居点周围放置一个单一类型地形的所有六角形来扩建,一旦解决方案占用了至少三个六角形,或者塔架放置在三级或更高级别,也会有寺庙。 ;
游戏结束时,所有的瓷砖已被放置。在那一点上,放置最多寺庙的玩家赢了。领带被塔,然后小屋破坏。最终的胜利 - 立即结束比赛 - 等待设法放置两种类型的建筑物的玩家。即使没有任何建筑物可以在玩家轮到时合法玩耍,也可以立即失败。
从各种安置规则的很多策略结果。火山可能永远不会完全破坏定居点,所以单一的小屋可以阻止火山的安置,保护其他定居点。或者,一个放置良好的火山可以将两个大的定居点分开,为双方提供比新的定居点更快地扩张的机会。限制你的对手的成长潜力至少与准备你的地形一样重要...
In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts. Each turn, players decide to either have a new volcano erupt along the shore, increasing the size of the island, or to have an existing volcano erupt again, increasing the height of the land around it (and possibly destroying parts of existing settlements). They do this by placing a new tile, consisting of one volcano and two other types of landscape. A tile must always touch at least one other tile, when placed at sea level, or be placed on top of at least two other tiles (without any gaps under the land being created), with the volcano being placed on top of an existing volcano. Next, the player will place one or more wooden buildings; huts, temples or towers. Settlements must always start at the lowest level, by placing a single hut. From there on, existing settlements may expand by placing huts on all hexes of a single type of terrain around the settlement, with temples once the settlement takes up at least three hexes, or with towers, placed at level three or above. The game ends when all tiles have been placed. At that point, the player who's placed most temples wins. Ties are broken by towers, then huts. Ultimate victory - and an immediate end to the game - waits for the player who manages to place all their buildings of two types. Immediate defeat is also possible, when no buildings can legally be played during a player's turn. A lot of strategy results from the various placement rules. Volcanoes may never fully destroy a settlement, so single huts can block volcano placement, protecting other settlements. Alternatively, a well placed volcano can split a large settlement in two, creating the opportunity for both to expand more rapidly than a new settlement would. Limiting your opponent's growth potential is at least as important as preparing the terrain for you to expand upon...