玩家评分: 8

拥有
高级步兵班长
Advanced Squad Leader

桌游极客排名: 269

本月排名变化: 7

玩家评分: 8

玩家人数: 2 (最佳: 2人)

时长: 120-480 分钟

难度: 4.72 (重度策略)

适合年龄: 14+

专业评分: 7.11

语言依赖:

大量文本需要阅读

出版年份: 1985

出版商:

| The Avalon Hill Game Co | Hobby Japan | Multi-Man Publishing

设计师:

| Don Greenwood

美工:

| Nicolás Eskubi | Charles Kibler | Rodger B. MacGowan

桌游类别:

|战争 |二战

高级队长是原始队长系统的完全重组和重新设计的版本。当ASL是“高级”时,它实际上是比原来的队长在三个追随者之后成为一个更简单的游戏。这种三环绑定器是整个系统的基本规则,提供了可玩性和细节的最终组合。全彩图表和美丽的图片使其成为最可读的规则手册,并且包括全方位服务索引以及快速参考。

而ASL超过“小队” - 系统包括从机枪到火箭筒,坦克和军械武器,伞兵降落,滑翔机着陆和海滩攻击等一切规则。以及更多。这些规则通过模块包含的扩展不断保持最新。

ASL目标是场景定义的,并且从诸如从板的一个边缘退出部队等任务变化到对抗力量的一定数量的伤亡点,捕获一定数量的目标建筑物或区域。“这只是规则手册。要开始玩游戏,新手必须至少得到超级勇气:ASL模块1.有很多ASL模块可用。 “核心模块”提供额外的规则,来自不同国籍的单位,以及其他地貌图。 “历史模块”提供运动游戏,使用实际的历史地图而不是地形图,包括其他规则,计数器和纸张地图模拟多日战斗。许多模块依赖于较早的模块。

规则手册内容:

简介

A,B,C,D,H章(仅设计您自己的德国和俄罗斯车辆说明),J [第1版]

A,B,C,D,E,H(仅设计您自己的德国和俄罗斯车辆说明),J,K [第2版]指数&词汇表

第1版附加更改/章节

Yanks E章:ASL Module 3

阿拉姆西部的F章:ASL模块5

Bushido编码G章:ASL Module 8 / Gung Ho!:ASL Module 9

Paratrooper第K章:ASL Module 2

在Croix de Guerre:8修订的规则书页面[A 17-18 / A 29-30 / B 31-32 / F 1-2全部标记“92”]:ASL Module 10

第2版附加章节:

旭日G章:ASL模块13

[注:这是ASL规则手册的描述。对于ASL家族,请查看BGG维基和下面给出的其他信息。]

Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. While ASL is "advanced," it actually is a simpler game than the original Squad Leader became after the three follow-on gamettes. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service index as well for quick reference. And ASL is more than "squads" - the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules. ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas. This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules. Rulebook contents: Introduction Chapters A, B, C, D, H (Design Your Own, German & Russian vehicle notes only), J [1st edition] Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicle notes only), J, K [2nd edition] Index & Glossary 1st edition additional changes/chapters: chapter E in Yanks: ASL Module 3 chapter F in West of Alamein: ASL Module 5 chapter G in Code of Bushido: ASL Module 8 / Gung Ho!: ASL Module 9 chapter K in Paratrooper: ASL Module 2 8 revised RuleBook pages [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] in Croix de Guerre: ASL Module 10 2nd edition additional chapters: chapter G in Rising Sun: ASL Module 13 (Note: this is a description of the ASL rulebook which is published separately. For the ASL family, check Game wiki.)

  • ASLSK1_高级步兵班长_民间.pdf下载