玩家评分: 8.8

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帝国曙光第四版
Twilight Imperium (Fourth Edition)

桌游极客排名: 15

玩家评分: 8.8

玩家人数: 3 - 6 (最佳: 6人)

时长: 240-480 分钟

难度: 4.15 (重度策略)

适合年龄: 14+

专业评分: 7.96

语言依赖:

大量文本需要阅读

出版年份: 2017

出版商:

| Asmodee(尚未发行)(中文)

设计师:

| Dane Beltrami | Corey Konieczka | Christian T. Petersen

美工:

| Scott Schomburg

桌游类别:

| 文明建设 | 经济 | 谈判 | 政治 | 科幻 | 宇宙探索 | 战争

桌游机制:

| 区域控制 | 区域移动 | 区域推进 | 骰子驱动 | 模块化版图 | 元素收集 | 交易 | 玩家顺序可变 | 多样玩家技能 | 投票

暮光之城(第四版)是一场银河征服游戏,其中三到六名玩家扮演十七个派系之一,通过军事力量,政治机动和经济谈判争夺银河统治之一。每个派系都提供了完全不同的游戏体验,从蠕虫幽灵克里斯岛到哈桑酋长国,贸易和经济学硕士。这十七场比赛为胜利提供了许多途径,但只有一个可以坐在梅卡托雷克斯王位上,作为星系的新主人。

没有两个暮光之城的游戏是一样的。在每个银河时代的开始,游戏一个板子是独特的和战略性的建造使用51个星系瓦片,其特点从繁茂的新行星和超新星到小行星和重力裂谷。玩家被处理在这些瓦片的手中,轮流在梅卡托尔雷克斯(Mecatol Rex)周围创造出星系,这是坐在董事会中心的首都行星。离子风暴可能会阻止您的种族进入银河系,而偶然放置的重力裂缝可能会使您免受最近的敌人的伤害。星系是你的手工和主宰。

一轮暮光之城开始于玩家选择八种策略牌之一,既可以确定玩家的顺序,也可以为其所有者提供独一无二的战略行动。这些可以做任何事情从提供额外的命令令牌允许玩家控制整个星系的交易。选择这些角色后,玩家轮流从系统转向系统,为其帝国宣布新的行​​星,并与其他派别进行战争和交易。在转弯结束时,玩家聚集在一个宏大的理事会,通过新的法律和议程,以不可预知的方式摇摆游戏。

每个玩家过后,玩家向上移动胜利轨道通过检查,看看他们是否已经完成任何目标,并得分。目标是通过在每场比赛开始时设置十个公共目标卡片,然后逐一显示它们。每个玩家也会在游戏开始之间选择两个随机的秘密目标,仅提供该目标持有者可以获得的胜利点。这些目标可以从研究新技术到接手邻居的家庭系统。在每一回合结束时,玩家可以声称一个公共目标和一个秘密目标。随着游戏的继续,更多的这些目标被揭示,更多的秘密目标被解决,让玩家在整个游戏中动态地改变目标。玩家持续到玩家达到十个胜利点。

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points. —description from the publisher