玩家评分: 6.9

拥有
威尼斯共和国 第一版
Serenissima

桌游极客排名: 1951

本月排名变化: 11

玩家评分: 6.9

玩家人数: 2 - 4 (最佳: 4人)

时长: 120 分钟

难度: 3.04 (重度策略)

适合年龄: 12+

专业评分: 6.19

语言依赖:

无依赖

出版年份: 1996

出版商:

| Descartes Editeur | Eurogames | 999 Games

设计师:

| Dominique Ehrhard | Duccio Vitale

美工:

| Dominique Ehrhard | Guillaume Rohmer | Duccio Vitale

桌游类别:

|经济 |航海 |文艺复兴

主题“十四世纪,大西洋是一个没有终点的海洋,美国还没有被发现。地中海是一个伟大繁荣之海 - 东西方唯一的路线。年龄最大的船队为最有利可图的贸易航线而奋斗。“像威尼斯,热那亚,巴塞罗那或伊斯坦布尔这样的贸易城市如同整个国家一样强大,建立了北非或中东地区的贸易路线将香料,宝石或黄金带回西地中海。 SERENISSIMA重现了这个时代,当地中海是世界贸易的中心。

每个玩家都扮演这四个城市之一的角色。他们的目标是在地中海建立自己的影响范围,分享各种商品,使其贸易帝国成为最繁荣的国家。在游戏过程中,玩家必须建立厨房,雇佣船员和买卖商品。商品的价值可以受到某些商品垄断的玩家的影响。玩家也可以控制港口,从而获得使用港口的玩家的额外收入,以及能够获得该港口的具体商品。最后,得分是基于港口每个玩家的控制,而且这些端口的商品有不同种类可用的事实。港口分为三类:中小型城市。虽然小港口很容易满足(他们只需要两种商品被认为是“全面的”),但是四个起始城市国家难以接受,因为它们将需要所有类型的商品(6种商品,加上他们生产的人物)。在游戏过程中,港口可用的商品数量和类型也可以控制您可以雇佣的船员人数,如果您可以建造厨房或者堡垒,以及当您出售商品时的价格。例如,一个玩家在他们控制的一个端口中可以使用木头和铁杆之前,将无法建造新的厨房。一旦建立了厨房,它有5个空间可供乘客或货物填充。每个船员都能通过一个空间移动,并使厨房更加强大。但这些空间也是需要携带有价值的货物。可用于雇用新船员,建造新厨房或商品的货币。因此,需要在贸易商品和控制港口之间 - 在商船和舰队之间进行平衡。

游戏持续5至8圈,具体取决于活动的数量玩家。交易订单由投标定义。投标的获胜者选择是否玩第一,第二,第三或最后。根据情况和玩家想要做什么,玩第一或最后一个可能同样有趣。例如,先玩,一个玩家将无法对其他玩家做出反应,但是他可以避免他的厨房被封锁。

The Theme In the fourteenth century, the Atlantic was an ocean without end and America was yet to be discovered. The Mediterranean was a sea of great prosperity - the only route between East and West. The greatest fleets of the age battled for the most lucrative trade routes. Trade cities like Venice, Genoa, Barcelona or Istanbul grew as powerful as whole nations, establishing trade routes as far as North Africa or Middle East, bringing back Spice, Gems or Gold to the western Mediterranean. SERENISSIMA recreates this era, when the Mediterranean was at the centre of world trade. The Game Each players assume the role of one of those four city-states. Their goal is to establish their sphere of influence in the Mediterranean, and share all sorts of commodities to make their trading empire the most prosperous. In the course of a game, players must build galleys, hire crew and buy/sell commodities. The value of goods can be influenced by players having monopolies in certain commodities. Players can also take control of ports, thereby earning extra income from players using the port, as well as being able to get this port's specific commodity. In the end, the scoring is based on the number of ports each player control, but also on the fact that those ports have commodities of different kind available. Ports come in three types : small, medium, and city-states. Whereas small ports are quite easy to satisfy (they need only two commodities to be considered "full"), the four starting city-states are far more difficult to please, as they will need all kind of commodities available (6 additional commodities, plus the one they produce). During the course of the game, the number and type of commodities available in ports also controls the number of crew members you can hire, if you can build galleys or forts, and the price of commodities when you sell them. For example, a player won't be able to build new galleys until they have wood and iron available in one of the ports they control. Once a galley has been built, it has 5 spaces available, that can be filled by the crew or the goods. Every crew member allows movement through one space, and makes the galley more powerful. But those spaces are also needed to carry the goods that are worth money. Money that can be used to hire new crews, build new galleys, or commodities. A balance thus needs to be struck between trading commodities and taking control of ports - between a fleet of merchant galleys and a fleet of warships. The game lasts between 5 to 8 turns depending on the number of active players. Turn order is defined by bidding. The winner of the bid choose whether he will play first, second, third or last. Depending on the situation and what the player wants to do, playing first or last might be equally interesting. For example, by playing first, a player would be unable to react to other players move, but he could avoid having his galleys blockaded.