玩家评分: 7.1

拥有
金星商人
Merchant of Venus

桌游极客排名: 1315

本月排名变化: 6

玩家评分: 7.1

玩家人数: 1 - 6 (最佳: 4人)

时长: 180 分钟

难度: 2.84 (中度策略)

适合年龄: 12+

专业评分: 6.43

语言依赖:

少量依赖

出版年份: 1988

出版商:

| The Avalon Hill Game Co

设计师:

| Richard Hamblen

美工:

| Charles Kibler | George I. Parrish, Jr. | Regina De Simone

桌游类别:

|经济 |探险 |科幻 |宇宙探索 |交通

金星商人让玩家扮演追求财富和财富的太空贸易商的角色。每个玩家通过固定地图上的互联系统移动他们的船,发现新的外来世界与之交易。随着玩家开始赚钱交付商品,他们的收入可用于购买设备并构建自己的基础设施。首先获得足够的现金和港口/工厂行为总价值的玩家赢得比赛。

游戏使用基本的滚动和移动机制进行移动,但是通过引擎船升级来修改玩家在运动过程中跳过某些空格。当玩家到达城市和太空港时,他们可以买卖商品。游戏开始时,不同的物种随机分布在整个宇宙中,玩家只会发现哪些物种在游戏过程中通过探索生活 - 物种生活的布局,以抵消固定地图的刚性,以抵消固定地图的刚性通过地图赚取不同的路线每场比赛。玩家收到的出售货物的价格取决于系统中的物种,以及港口提供购买的商品是由独特而动态的供求机制。凭借自己的钱,玩家可以用更好的模型取代他们的太空船,或者建造工厂(创造更好的商品)和太空港(加速交易)。他们也可以为他们的船只(如盾牌,激光或发动机)购买升级。规则手册中包含的变体允许进行互动战斗和独奏,并且准确的目标财富玩家必须按顺序获得在每场比赛之前决胜。

Merchant of Venus makes players take on the roles of space traders chasing wealth and fortune. Each player moves their ship through interconnected systems on a fixed map, discovering new alien worlds to trade with. As players start to make money delivering commodities, their earnings can be used to purchase equipment and construct their own infrastructure. The player who first acquires enough total value in cash and port/factory deeds wins the game. The game uses a basic roll-and-move mechanism for movement, but modifies it with engine ship upgrades that let the players skip certain spaces during movement. When players reach cities and spaceports, they can buy and sell commodities. Different species are randomly distributed throughout the universe at the start of the game, and players will only uncover which species lives where through exploration in the course of the game - the layout of which species lives where works to offset the rigidity of the fixed map by making different routes through the map profitable each game. The prices a player receives for selling their cargo is determined by the species that lives in the system, and what commodities a port offers for purchase is determined by a unique and dynamic supply-and-demand mechanism. With their money, players can replace their spaceships with better models, or build factories (which create better commodities) and spaceports (which speed up trading). They can also buy upgrades for their ships (like shields, lasers, or engines). Variations included in the rulebook allow for interplayer combat and solo play, and the exact target wealth players have to acquire in order to win is decided on before each play.