玩家评分: 7.4

拥有

购买实体版桌游

淘宝购买
行动代号二重奏
Codenames: Duet

桌游极客排名: 246

本月排名变化: 6

玩家评分: 7.4

玩家人数: 2 (最佳: 2人)

时长: 15-30 分钟

难度: 1.36 (毛线)

适合年龄: 11

专业评分: 7.26

语言依赖:

不支持中文(本地化除外)

出版年份: 2017

出版商:

| 一刻馆(中文)

设计师:

| Vlaada Chvátil | Scot Eaton

美工:

| Tomáš Kučerovský

桌游机制:

|限制交流 |合作 |记忆 |赌运气

Codenames Duet保留Codenames的基本元素给出一个字的线索,试图让某人在桌子上找到你的代理人;但是现在你正在一起工作,找到所有的代理商。 (为什么你不知道你的代理人是谁的国会调查人员会在以后回来的问题!)

设置游戏,在5次和5次中排列25个单词卡; 5格。将钥匙卡放在支架上,以便每个玩家看到卡的一面。每位玩家在卡片上看到5次,5次格子,其中9张正方形彩色绿色(代表您的座席),3张正方形彩色黑色(代表刺客)。另一边九号方块中的三个也是绿色的,另一边是一个刺客是黑色的,另一边是另一边的绿色,另一边是另一边的无辜旁观者。

&#10总的来说,你需要显示所有十五个代理人没有揭示刺客在时间耗尽之前为了赢得比赛。任何一个玩家都可以决定给另一个玩家提供第一个单字线索,以及一个数字。收到线索的人将手指放在卡上以识别该代理人。如果正确,他们可以尝试识别另一个。如果他们识别旁观者,那么他们的猜测时间就结束了。如果他们识别一个刺客,你们都会失去!不同于常规的代码名称,只要他们每次都继续识别代理,他们就可以继续猜测这对于回到以前的线索和找到他们以前错过的线索很有用。在给出第一个线索之后,玩家交替给出线索。

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.