玩家评分: 7.2

拥有
感知革命
Sentient

桌游极客排名: 1271

本月排名变化: 2

玩家评分: 7.2

玩家人数: 2 - 4 (最佳: 3人)

时长: 30-60 分钟

难度: 2.21 (轻度策略)

适合年龄: 12+

专业评分: 6.45

语言依赖:

少量依赖

出版年份: 2017

出版商:

| Renegade Game Studios | 2 Pionki | Gen-X Games

设计师:

| J. Alex Kevern

美工:

| Chris Ostrowski | Gordon Tucker

桌游类别:

|工业/制造业 |数学 |科幻

来自发行商的说明:下一个伟大的技术革命就在这里。信息,运输,行业的机器人都在我们的指尖。建立它们现在是很容易的部分。已经证明编程更复杂。少数几家公司已经宣称要把它拉下来,但只有一个会赢了。您的使命是明确的:采购宝贵的机器人并将其插入您的网络。它们会对您的系统产生影响。正确预期,有效地编程您的机器人,并吸引合适的投资者赢得和领导有意思的革命。

在Sentient,球员的任务是从可用的机器人中选择在他们的工厂进行编程。添加的每个机器人修改您的董事会,并吸引您的公司的投资者的兴趣。编程您的机器人有效地收集您的顾客的支持,以构建最强大的操作。

从GTS文章的描述:

Sentient是一个骰子操纵游戏由J. Alex Kevern(1893年世界博览会,金西部)。与他的其他游戏一样,Sentient充满了聪明,简单和有价值的选择。每一轮都会选择一个可用的机器人,将其添加到您的工厂,并决定如何在优化机器人和投资者之间划分资源。享受令人满意的拼图的玩家将会感受到将所选机器人添加到工厂的困难。每个插槽在任一侧都有一个裸片,将根据所选的机架卡进行修改。但是,添加另一个相邻的机器人下一回合会再次修改骰子。在结束时的骰子将决定您的机器人被编程的效率如何,并根据骰子号码给您不同的分数。你可以把一切都完美地整理出来也就是说,直到你选择的最后一个机器人改变相邻的骰子。你的计划可能崩溃,积分可以很容易地被丢失,错误的决定或错误的选择!

Description from the publisher: The next great technological revolution is here. Sentient robots for information, transportation, industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution. In Sentient, players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation. Description from GTS article: Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893, Gold West). As with his other games, Sentient is filled with smart, simple, and rewarding choices. Each turn involves choosing an available bot, adding it to your factory, and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But, adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is, until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!