玩家评分: 7.6

拥有
横扫亚洲
Asia Engulfed

桌游极客排名: 3356

本月排名变化: 28

玩家评分: 7.6

玩家人数: 2 (最佳: 2人)

时长: 480 分钟

难度: 3.8 (重度策略)

适合年龄: 12+

专业评分: 5.87

语言依赖:

少量依赖

出版年份: 2007

出版商:

| GMT Games

设计师:

| Jesse Evans | Rick Young

美工:

| Rodger B. MacGowan | Mark Simonitch

桌游类别:

|战争 |二战

从格林尼治标准时间网站:

我们自豪地宣布与格兰比奥运动会获奖的欧洲恩格斯比赛的伴侣游戏。在亚洲受到影响的亚洲和太平洋地区的行动涵盖了整个战争,从珍珠港的袭击到日本帝国的最后崩溃。亚洲吞噬是一个完整的独立游戏,或者它可以与欧洲联合,以模拟整个第二次世界大战。一套完整的组合游戏规则允许单位转移,生产分配和综合胜利条件。亚洲Engulfed专注于可玩性,让玩家感受到他们的历史对手所面临的压力。玩家实际上感受到战争层面的指挥官在真正的战争中感受到的压力和压力。该游戏在不牺牲历史细节的情况下实现了这种玩法水平。一旦玩家熟悉其优雅的游戏系统,整个活动就可以在6到9小时内播放。

木块单位:木块用于陆军和海军单位,以提供一场现实的战争之雾。不同的颜色不仅用于不同的国家,还用于土地和海军部队,所以对于什么是什么和谁是谁是不用混淆的。只有控球手才知道他们的难以捉摸的运营商在战斗中的位置。如果他们有勇气拦截敌人的未知力量,玩家将必须决定他们的海军反应行动。

供应和油:亚洲Engulfed集成了一个独特和简单的系统来实际描绘日本资源限制你的帝国从日本进一步扩大,供应和经营你的远方力量就越困难,更不用说用保护石油的海军维护你的周边。中国,印度和澳大利亚:所有这三个人都在玩,也是日本扩张的潜在目标。如果日本专注资源,他们中有没有被捕获?虽然不太可能,但它们是盟国必须捍卫的目标,而且往往似乎已经无法实现。可选的规则可以使苏联成为游戏。“重新设计的航空系统:空中资产对太平洋地区的成功运动至关重要,影响运动和供应。精心设计的区域地图允许空中单位对相邻区域进行控制,并跨越地区移动到下一个空军基地,而无需担心跟踪距离或计数十六进制。承运人航空资产由自己的柜台代表,允许将损失与承运人和日本人分开跟踪他们的精英飞行员。重新设计的海军系统:海军系统是从欧洲全面重新设计,并与空气系统一起成为亚洲吞没的组成部分。基地限制,扩大范围运动,海军反应运动,载体日或地面船夜间作战,惊喜效应,港口攻击,入侵支持,这一切都在那里,当结合阻止有限的情报和健康剂量的女士运气每一次参与带来快感一个潜在的胜利和对毁灭性的失败的恐惧。即使是潜艇,他们也试图挑战分手。“生产与战略战争:亚洲吞噬游戏”转为两个月,生产战略战争发生在每一个这些转。生产水平很容易计算,生产选择包括特别行动,航空母舰,战舰,巡洋舰,潜艇,陆基航空和承运人航空单位,步兵,海军陆战队和各种战略资产。美国对日本的海军运输系统进行了战略性的潜艇运动,后来在战争中能够将战略轰炸机引导到日本。“特别行动:”特别行动“是一个创新的规则制度允许在正常的两个月游戏过程中不仅扩展操作,而且代表每个方面的独特功能。从代码突破到紧急折扣,特殊行动为已经能够提供必要资源的玩家提供了丰富的选择。#10;

规则手册和手册:#24页规则手册很清楚地写了很多例子。还包括一个24页的Playbook。该剧本包括玩家笔记,设计师笔记,组合游戏规则,可选规则,场景,索引以及一个扩展的游戏示例。

集成:

欧洲吞并了

from GMT website: We are proud to announce the companion game to GMT Games' award winning Europe Engulfed. In Asia Engulfed the action takes place across Asia and the Pacific covering the entire war from the attack at Pearl Harbor to the final collapse of the Japanese empire. Asia Engulfed is a complete stand alone game or it can be combined with Europe Engulfed to simulate the entire Second World War. A complete set of combined game rules allow for unit transfer, production allocation, and combined victory conditions. Asia Engulfed focuses on playability and making players feel the pressures their historical counterparts were under. Players actually feel the pressures and stresses felt by the strategic level commanders in the real war. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in 6-to-9 hours once players become familiar with its elegant game systems. Wood Block Units: Wood blocks are used for both land and naval units to provide a realistic fog of war. Different colors are used for not only the different nations but also for land and naval units so there is no confusion as to what is what and who is who. Only the controlling player knows where their elusive carriers are until combat is engaged. Players will have to decide during their naval reaction move if they have the guts to intercept the enemy's unknown forces. Supply and Oil: Asia Engulfed incorporates a unique and simple system to realistically portray the Japanese resource limitations. The further your empire expands from Japan the harder it is to supply and operate your far-flung forces, not to mention defend your perimeter with a navy limited by its oil reserves. China, India, and Australia: All three are in play and potential targets for Japanese expansion. Could any of them been captured if Japan had focused its resources? While it isn't likely, they are targets that the Allies have to defend and often seem just out of reach. Optional rules can bring the Soviet Union into the game. Redesigned Air System: Air assets are critical to a successful campaign in the Pacific, influencing both movement and supply. A carefully designed area map allows air units to exert control into adjacent areas and move across areas to the next airbase without having to worry about tracking range or counting hexes. Carrier air assets are represented by their own counters allowing for their losses to be tracked separately from the carriers and for the Japanese to husband their elite pilots. Redesigned Naval System: The naval system is totally redesigned from Europe Engulfed and along with the air system an integral part of Asia Engulfed. Basing limits, extended range movement, naval reaction movement, carrier day or surface ship night combat, surprise effects, port attacks, invasion support, it's all there and when combined with block limited intelligence and a healthy dose of lady luck every engagement brings the thrill of a potential victory and the fear of a devastating defeat. Even submarines get to put in an appearance as they try to pickoff stragglers. Production and Strategic Warfare: Asia Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. Production levels are easy to calculate and production choices include Special Actions, Aircraft Carriers, Battleships, Cruisers, Submarines, Land Based Air and Carrier Based Air units, Infantry, Marines, and an assortment of strategic assets. The USA conducts a strategic submarine campaign against the Japanese naval transport system and later in the war is able to direct strategic bombers over Japan. Special Actions: Special Actions are an innovative rule system to allow for not only extended operations during the course of a normal two month game turn but also to represent each sides unique capabilities. From code breaking to emergency rebasing, special actions provide a wealth of options for the player who has been able to commit the necessary resources to build them. Rulebook and Playbook: The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, combined game rules, optional rules, scenarios, index, and an extended example of play. Integrates With: Europe Engulfed: WWII European Theatre Block Game