玩家评分: 8.1

拥有
高级班长:新手教程3
Advanced Squad Leader: Starter Kit #3

桌游极客排名: 1537

本月排名变化: 17

玩家评分: 8.1

玩家人数: 2 (最佳: 2人)

时长: 180 分钟

难度: 3.9 (重度策略)

适合年龄: 12+

专业评分: 6.33

语言依赖:

大量文本需要阅读

出版年份: 2007

出版商:

| Multi-Man Publishing

设计师:

| Ken Dunn

美工:

| Ken Dunn | Kurt Miller

桌游类别:

|战争 |二战

(来自MMP网站:)

ASL入门套件#3是一个独立的ASL模块,将给玩家几乎立即开始玩高级队长。一个自由说明的规则手册教导玩家ASL使用会话风格来教授ASL的概念。如果您拥有并玩ASL Starter Kit#2,您将惊喜地发现在ASLSK#3中发现新规则是多么容易 - 我们强调了新规则,以便您可以跳过重新读取您所学到的内容ASLSK#2并获得新的规则!

ASLSK#3添加什么?坦克!着名和致命的德国“虎”。可靠的“谢尔曼”。赢得东方的坦克 - T-34。我们知道我们会得到不可避免的问题“我必须购买ASLSK#1和/或ASLSK#2才能获得ASLSK#3 ?"入门套件是自包含的。每个都有你需要的一切,玩什么在盒子里,更高的数字增加了你从以前的入门工具包中获得的ASL知识。我们预计不会改变您从以前的入门套件中学到的内容(例如,ASLSK#3向ASLSK#1和ASLSK#2构建的基础添加约6页规则)。一个更好的问题是“如果我购买ASLSK#3,我需要ASLSK#2”吗?简短的答案是一个响亮的没有!您可以使用ASLSK#3潜水。但是如果你这样做,而且你喜欢这个游戏,ASLSK#1和ASLSK#2就会添加更多的板子和场景,让你享受。我们知道这有点混乱,我们希望这样可以清理一下。

内容:

3 ASX系统的8x22地形图(t,u和v) 1个完整的1/2“计数器

1个完整的1/2“和5/8“计数器

1份5/8“的计数器计数器

8个场景印在4张单张卡片纸上#10; 2张快速参考图表打印在卡片纸上#10; 1张28页规则手册(约17页是规则),丰富的彩色插图

1 12页车辆和军械备注小册子#10; 2骰子

方案列表:

S20 Joseph 351 Pointe de Corsen,法国,1944年8月28日

S21俄罗斯Borisovka Borisovka冲突1943年3月14日S22另一个夏天的日子,西西里岛,1943年7月10日

S23 Monty's Gamble Oosterbeek,荷兰,1944年9月20日

S24 Sherman Marches West Krupki,白俄罗斯,1944年6月28日

S25早期战斗考纳斯,立陶宛,1941年6月26日

S26最后的盟友,最后的胜利Puspokladany,匈牙利,1944年10月10日

S27新西兰加拉塔斯,克里特岛1941年5月25日

&个人领导,车辆,枪,地图比例,每十六进制40米;玩家:2(也适合单人游戏或团队游戏)复杂性:中等纸牌适用性:中等

&#10 ;

(用户说明:)

最后在三部分系列入门套件为高级队长。这样做的目标是将大规模的二战战争的规则引入更易于管理的部分。虽然第一个专注于小型步兵小战,第二个是围绕涉及步兵和使用野战的对抗,第三个是介绍坦克和其他战车的世界。盒子是一个完整的游戏,包括规则(完整的高级队长:入门套件#1和高级队长:入门工具包#2)的更新规则,计数器,八个场景(S20-S27)和三个新地图板t,u和v)。

(from MMP website:) ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be pleasantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules! What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34. We know we'll get the inevitable question "Do I have to buy ASLSK#1 and/or ASLSK#2 to get ASLSK#3?" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#3 adds about 6 pages of rules to the base built by ASLSK#1 and ASLSK#2). A better question would be "Do I need ASLSK#2 if I buy ASLSK#3?". The short answer is a resounding no! You can dive right in with ASLSK#3. But if you do, and you like the game, ASLSK#1 and ASLSK#2 both add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit. Contents: 3 8x22 Geomorphic Maps (t, u, and v) for the ASL System 1 full Countersheet of 1/2" counters 1 full Countersheet of 1/2" and 5/8" counters 1 half Countersheet of 5/8" counters 8 scenarios printed on 4 individual cardstock sheets 2 quick reference charts printed on cardstock sheet 1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations 1 12-page vehicle and ordnance notes booklet 2 dice Scenario List: S20 Joseph 351 Pointe de Corsen, France, 28 August 1944 S21 Clash at Borisovka Borisovka, Russia, 14 March 1943 S22 Another Summer's Day Niscemi, Sicily, 10 July 1943 S23 Monty's Gamble Oosterbeek, Holland, 20 September 1944 S24 Sherman Marches West Krupki, Byelorussia, 28 June 1944 S25 Early Battles Kaunas, Lithuania, 26 June 1941 S26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944 S27 Stand For New Zealand Galatas, Crete 25 May 1941 Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium (user's description:) The final in the three part series of starter kits for Advanced Squad Leader. The goal of these is to introduce the rules of the massive World War II wargame in more manageable pieces. While the first focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of field ordnance, the third introduces the world of tanks and other fighting vehicles. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1 & Advanced Squad Leader: Starter Kit #2), counters, eight scenarios, (S20-S27) and three new maps (boards t, u, and v).