玩家评分: 6.8

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权力的游戏:铁王座
Game of Thrones: The Iron Throne

桌游极客排名: 3007

本月排名变化: 11

玩家评分: 6.8

玩家人数: 3 - 5 (最佳: 5人)

时长: 30-60 分钟

难度: 2.69 (中度策略)

适合年龄: 18+

专业评分: 5.92

语言依赖:

大量文本需要阅读

出版年份: 2016

出版商:

| 游人码头(中文)

设计师:

| Bill Eberle | Justin Kemppainen | Peter Olotka | Greg Olotka

美工:

| 暂缺

桌游类别:

|哄骗 |电影/电视 |谈判

来自发行商的描述:“权力游戏”:使用Cosmic Encounter的游戏系统的铁王座,您和您的朋友们都指挥了Westeros的一个伟大的房屋,为每个人打了标志性的人物其他在史诗般的战斗和计划。谈判,诈唬,伪造联盟,威胁你的对手使用你所拥有的每一个工具来传播你的影响力,建立至高无上的,并且要求最终的奖金:铁王座!

更详细地说,每一个回合围绕着两个玩家之间的相遇的解决。这些遭遇可能导致敌对行动,令人吃惊的征服和影响的蔓延,或者可能导致临时联盟的形成。尽管在任何相遇中只有两名玩家将是“活跃的”玩家,您的朋友可能会为您提供支持或转过来提供给别人。

“铁王座”的遭遇迅速解决,但他们充满了狡猾的战略,狡猾的阴谋和经纪联盟的机会。每个人都有一个挑战者和一个后卫,在这些球员分配角色来代表他们的房屋解决相遇之后,其他玩家可能会向任何一方提供支持。这样一来,兰尼斯特与斯塔克斯之间的比赛就会升级,并得到了泰雷尔或其他房屋的支持。然而,还有更多的是遇到铁王座比起这种最初的权力冲突,即使有所有的联盟和背叛,它可能需要。计划中仍然有计划,虚幻,谈判和隐藏的信息,因为活跃的玩家讨论他们打算玩的家庭卡,这些遇到的颜色会相遇。当然,他们中的一个或两个人很可能会说谎,但他们甚至可以提供甚至同意休战的机会很大。或者他们可以从他们手中出价,希望以更高的总权力赢得敌对行动。在停战的情况下,积极的球员讨论他们可以给对方以维持和平。但是,一旦发生敌对行动,一方会赢,另一方会受苦。你可能会抓住影响力或扣人质,或者甚至可以把你的角色放在剑上。

赢得足够的这些遭遇,虽然—并找到正确的一个丢失—你可能会发现自己能够抓住铁王座。游戏的目标是将你的五个影响力传播给你的对手的房子卡,并为自己拿冠冕。

Description from the publisher: In Game of Thrones: The Iron Throne, which uses the game systems from Cosmic Encounter, you and your friends each command one of the Great Houses of Westeros, pitting iconic characters against each other in epic battles and schemes. Negotiate, bluff, forge alliances, threaten your rivals — use every tool at your disposal to spread your influence, establish supremacy, and claim the ultimate prize: the Iron Throne! In more detail, each turn centers around the resolution of an encounter between two players. These encounters can result in hostilities, startling conquests, and the spread of influence, or they can result in the formation of temporary alliances. And though only two players in any encounter will be the "active" players, your friends might offer you their support — or turn around and offer it to someone else. The encounters of The Iron Throne resolve quickly, but they are full of opportunities for cunning strategy, devious intrigues, and brokered alliances. Each features a challenger and a defender, and after these players assign characters to resolve the encounter on the behalf of their Houses, other players may offer their support to either side. In this way, an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses. However, there's more to the encounters of The Iron Throne than this initial jostling for power, even with all the alliances and betrayals it can entail. There are still schemes within schemes, and the bluffs, negotiations, and hidden information that color these encounters as the active players discuss the House cards they intend to play. Of course, there's a very good chance that one or both of them may be lying, but they can offer and even agree to a truce. Or they can bid cards from their hands, hoping to win hostilities with the higher total power. In the event of a truce, the active players discuss what they may give each other in order to maintain the peace. In the event of hostilities, however, one side will win, and the other will suffer. You might seize influence or take hostages, or you may even have your characters put to the sword. Win enough of these encounters, though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne. The goal of the game is to spread five of your influence to your opponents' House cards and take the crown for yourself.