玩家评分: 7

拥有
小小史诗任务
Tiny Epic Quest

桌游极客排名: -1

本月排名变化: 9

玩家评分: 7

玩家人数: 1 - 4 (最佳: 4人)

时长: 30-60 分钟

难度: 2.67 (中度策略)

适合年龄: 14

专业评分: 6.61

语言依赖:

少量依赖

出版年份: 2017

出版商:

| MYBG(尚未发行)(中文)

设计师:

| Scott Almes

美工:

| Miguel Coimbra | Adam P. McIver

桌游类别:

|冒险 |梦幻 |电子游戏改编

一个邪恶的门户网站从妖精王国开放,一个和平的世界被撕毁了。恶心的地精涌入精灵世界的宁静的树林和村庄,设置了这个境界。现在,你们,英雄,必须追求,以对付这个错误。有两条胜利之路:关闭门户或杀死所有的地精。你会选哪一个?无论哪种方式,你的任务将得到幸存的蘑菇民间的帮助;以及在这个领域的深层地下城迷失的史诗物品。世界正在迅速结束,所以你必须快速行动以挽救它,但是你也需要知道你的运气会跑出来...

在“小小的史诗任务”中,玩家们开始一个沙盒冒险。每个玩家控制一个三个小精灵英雄的乐队,要求拯救世界和神圣的蘑菇民间从入侵的地精。

每轮分为两个阶段:白天和黑夜。白天,玩家远远走访,参观村庄获取任务,纪念碑学习强大的法术,蘑菇树林寻求指导,以及诡诈的地点搜索文物!获得文物赋予英雄独特的能力;这可能会改善英雄的运动或战斗,或者是他们学习法术或减轻有害骰子卷的能力。

英雄必须骑马,乘坐筏子,乘船和gryphon到达无处不在,他们需要去满足他们的任务—或者为自己定下夜晚带来的东西。由于每种类型的运动是不同的,有限的,玩家需要在旅行时仔细考虑,如果他们希望完成所有目标,他们如何旅行。

夜晚,玩家必须面对他们的任务和决定的挑战,滚动骰子,希望获得财富,并知道何时退出。你会按吗?还是节省你的进步和休息的时候了?明天是另一天。

游戏结束一旦门户关闭或所有的地精都被根除。通过杀死地精,学习法术和完成任务获得最多胜利的球员被冠冕堂皇!

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner! For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition