拥有
Soccer Replay

桌游极客排名:

本月排名变化: -NaN

玩家人数: 1 - 2 (最佳: 1人)

时长: - - 分钟

难度: 1.5 (毛线)

适合年龄:

专业评分:

语言依赖:

无依赖

出版年份: 1987

出版商:

| Lambourne Games | Owzat Games

设计师:

| Terry Goodchild

美工:

| (Uncredited)

桌游类别:

|体育

桌游机制:

|模拟

暂缺

Soccer replay/simulation game. Brief outline of the game system The Team Cards provide Attack and Defence Ratings, for home and away matches, for each team. Theses Ratings are based on the average number of goals scored and conceded in each match and are the built-in guarantee of accuracy of results. The respective Ratings for the two teams involved in a match are cross-referenced on a Chart to obtain a Goal Rating for each team. These Goal Ratings serve two purposes. Added together they indicate which Elapsed Time Card to use (this controls the average time lapse between potentially dangerous attacks and thus determines whether the match will be high or low scoring), and when cross-referenced against each other produce the number of the Match Card applicable, this Card providing, on average, the correct ratio of attacks between the home and away team. Five dice are used to re-create, with the help of the twenty Action Cards, the important moves in the match. No attempt has been made to simulate every pass and tackle, the game concentrates only on the decisive moves, the ‘highlights’ of the game. This action is controlled on the Stadium Card which incorporates a playing pitch containing a Mid-Field and twenty lettered Attack Zones for each team and a Defence State Track on which is recorded the current ‘tightness of each team’s defence. Each Action Card lists six attacking options and used in conjunction with the dice rolls determines the development or break down of each attack. The Goal Attempt Cards come into play when a scoring chance occurs but the result of such attempts depend to a large degree on the current state of the opponent’s Defence which will need to be probed and confused by the build-up preceding the shot or header at goal. The Team Cards also show the team’s line-up and substitutes, and this is used to keep track of the player currently in possession, receiving or intercepting a pass, committing a foul, etc. etc. Finally, the Timing Chart is used to record the passage of time and to trigger off ‘tactical options’ which can result in players being pushed forward or pulled back depending on the state of the game. The Referee’s Card is consulted in the event of fouls to decide if disciplinary action is taken against the offender, and this also incorporates the Short handed Chart and Substitution Chart.