玩家评分: 6.6

拥有
太平洋飓风
Pacific Typhoon

桌游极客排名: 3548

本月排名变化: 23

玩家评分: 6.6

玩家人数: 3 - 7 (最佳: 5人)

时长: 120 分钟

难度: 2.02 (轻度策略)

适合年龄: 10+

专业评分: 5.84

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2008

出版商:

| Chrononauts Games | GMT Games

设计师:

| John Coussis | Ben Knight

美工:

| Rodger B. MacGowan | Mark Simonitch

桌游类别:

|卡牌游戏 |航海 |战争 |二战

太平洋台风是3-7名玩家的战略纸牌游戏,10岁到成人。游戏使用的是同样的系统,首次出现在流行的1998年Avalon山牌游戏大西洋风暴中。游戏设置是二次大战期间太平洋战区的海军和空中战争。太平洋台风描绘了太平洋战争空战的历史,共有40枚战斗卡,分别代表了珍珠港,中途岛,苏里高海峡等历史性的海军或空中战斗,玩家们通过战斗不间断地进行竞争系列二十次这些战斗。一场战斗持续了一轮,所以每个玩家每场战斗都会玩一次。圆领首先从两张卡片中选出一张(他丢弃了未加注的牌)。所选择的战斗卡决定了战斗的年份。无论谁获胜,这张卡牌也值得一定数量的胜利点和资源。每次战斗后,圆领衔交替,比赛结束后20场战斗(当战斗牌甲板耗尽时)。

玩家没有分配到两边。相反,每个玩家都有一张强制牌,通常包括盟军和日本牌。力卡代表军舰,潜艇,飞机,特种武器和事件。非事件卡有三个独立的战斗值:空气,表面和子。例如,战列舰雾岛具有1空气,4表面和0分的战斗价值;潜艇闪光器的作战值为0空气,1表面和3分;零战斗机(Sakai)的战斗值为3空气,0表面和0分。力卡也值得胜利,因为他们可以在战斗中被摧毁。

圆领队选择战卡后,他宣布“西装”的战斗:空气,表面,子或组合。只有宣战的战斗价值才会影响战斗的结果。在一场综合战役中,所有三件套的战斗价值都加在一起。圆领队还宣布战斗的时间:昼夜。一些强制卡只能在一天的战斗中播放(例如,航空母舰列克星敦),有些只能在夜间战斗中玩,但大多数都是在白天或黑夜的战斗中玩的。圆领队随后从他的手上玩。他可以在一边或另一边(但不是双方一起玩)。后来的每个玩家可能会依次在一边或另一边玩。

Pacific Typhoon is a strategy card game for 3-7 players, ages 10 to adult. The game uses the same system that first appeared in the popular 1998 Avalon Hill card game Atlantic Storm. The game setting is the naval and air war in the Pacific theatre during World War II. Pacific Typhoon depicts the history of the air-naval battles of the Pacific War with 40 battle cards, each of which represents an historical naval or air battle such as Pearl Harbor, Midway, Surigao Strait, etc. Players compete by fighting a non-sequential series of twenty of these battles. A battle lasts for one round of play, so each player gets to play once per battle. The round-leader starts by picking one of two battle cards (he discards the unpicked one). The chosen battle card determines the year of battle. The battle card is also worth a certain number of victory points and resources to whoever wins it. The round-leader alternates after each battle, and the game ends after 20 battles (when the Battle Card deck is exhausted). Players are not assigned to sides. Instead, each player has a hand of force cards that typically includes both Allied and Japanese cards. The force cards represent warships, submarines, aircraft, special weapons, and events. Non-event cards have three separate combat values: Air, Surface, and Sub. For example, the battlecruiser Kirishima has combat values of 1 air, 4 surface and 0 sub; the submarine Flasher has combat values of 0 air, 1 surface and 3 sub; the Zero fighter (Sakai) has combat values of 3 air, 0 surface and 0 sub. Force cards are also worth victory points because they can be destroyed in battle. After the round-leader selects the battle card, he announces the "suit" of battle: Air, Surface, Sub or Combined. Only the combat values in the announced suit will affect the outcome of the battle. In a Combined battle, the combat values of all three suits are added together. The round-leader also announces the time of battle: Day or Night. Some force cards are only playable in a day battle (for example, the aircraft carrier Lexington), a few are only playable in a night battle, but most are playable in day or night battles. The round-leader then gets to play from his hand. He may play on one side or the other (but not both sides together). Each player after him in turn may then play on one side or the other.

牌套信息

63.5 x 88mm (2 1/2" x 3 1/2" )