玩家评分: 7

拥有
天文馆
Planetarium

桌游极客排名: 2266

本月排名变化: 13

玩家评分: 7

玩家人数: 1 - 4 (最佳: 3人)

时长: 45 分钟

难度: 2.07 (轻度策略)

适合年龄: 10+

专业评分: 6.07

语言依赖:

少量依赖

出版年份: 2017

出版商:

| Game Salute | Sparkworks

设计师:

| Dann May | Stéphane Vachon

美工:

| Dann May | Greg May

桌游类别:

|科幻 |宇宙探索

物质绕着一个新生的星星旋转,聚集在轨道上的飞机上。行星在轨道上演化,成长和迁移,在每场比赛结束之后形成一个独特的太阳系。天文馆是最大规模的创作,混乱和变形的游戏。玩家正在竞争将元素的组合碰撞到行星上,然后允许他们以各种方式演奏行星,每个玩家都希望在系统中发展行星,以适应自己的秘密的最终目标。在转弯时,玩家将首先沿着星星顺时针方向移动一个物体或行星标记。该板被映射成一系列线,围绕星星追踪轨道,沿着这些线,令牌被移动。如果事情令牌移动到由行星标记占据的空间上,那么事件令牌将被放置在玩家的垫子上(在相应的行星体上)。以同样的方式,行星也可以被移动到物质标记上,将物品标记放在玩家的垫子上。在转弯的第二部分,玩家可以以成本从手中玩Evolution卡他们在他们的球员席上收集的事情令牌(一些牌有其他特殊要求玩)。如果一个玩家玩牌,他们会得到积分卡,并检查他们的牌是否已经通过检查玩家对这个星球的总体居住和敌对点,将地球的状态从敌对状态改变为可居住状态(某些最终的游戏目标需要行星敌对或居住)。然后,玩家可以从三个甲板之一的“低进化”牌中获得一张卡牌(得分较少,但需要较少的玩家的牌),“高进化”(得分更高,更难玩的牌)和“最终进化”只能在玩家的最后一回合进行演奏)。

游戏的主题是研究科学,由一名在美国航空航天局寻找火星生命的科学家领导。进化卡主题包括各种行星现象,从小行星撞击,大气影响到地质事件。最终进化卡标志着太阳系发展结束时行星相对稳定的状态,包括最终行星的分类,如热木星或不适于居住的冷冻矮星球。

游戏包括一个美丽的游戏板与少量的物品令牌,大约36个进化卡和16个最终进化卡(全部具有独特的空间艺术和风味),球员垫,和球员和得分标记。

Matter swirls around a new born star, coalescing on the planetoids that orbit it. Planets evolve, grow and migrate in their orbits, forming a unique solar system by the end of every game. Planetarium is a game of creation, chaos and terraforming on the grandest scale. Players are competing to crash combinations of elements onto planets that then allow them to play cards to evolve the planets in a variety of ways, with each player looking to evolve planets in the system to suit their own secret endgame goals. On a turn a player will firstly move a matter or planet token in a clockwise direction around the star. The board is mapped with a series of lines, tracing orbits around the star, and it is along these lines that the tokens are moved. If a matter token moves onto a space occupied by planet token then the matter token is placed on the player's mat (on the respective planet). In the same way, planets can also be moved onto matter tokens, placing the matter tokens on the player's mat. In the second part of a turn a player can play Evolution cards from their hand at the cost of the matter tokens they have collected on their player mat (some cards have other special requirements to play). If a player plays a card, they score the cards points and check to see if their card has changed the state of the planet from hostile to habitable by checking the total habitable and hostile points played to the planet (some end game goals require planets to be hostile or habitable). The player may then draw a card from one of three decks, Low Evolution (cards that score less points but require less matter to play), High Evolution (cards that score more and are harder to play), and Final Evolution (cards that can only be played on a player's final turn). The thematics of the game have been developed with an eye on the science, led by a scientist working on NASA's search for life on Mars. Evolution cards thematically include all kinds of planetary phenomenon, from asteroid impacts, atmospheric effects, to geological events. Final Evolution cards mark the relatively stable state a planet is in at the end of the solar system's development and include classifications for the final planets such as Hot Jupiter or an uninhabitable frozen dwarf planet. The game consists of a beautiful game board with handfuls of matter tokens, approximately 36 Evolution cards and 16 Final Evolution cards (all with unique space art and flavor), player mats, and player and score markers.