Essentially an ultra-streamlined fantasy wargame cross-bred with an abstract strategy game. Players start with a fort in one corner of the board. They slowly add armies and spread out across the board (on a defined point-to-point network) to take over mines which allow them to produce gems (which must be transported back to the fort to be useful). Gems may be used to spawn extra units or gain combat bonuses. The game includes defensive terrain bonuses, very simple supply line rules, and stacking limits. Players are eliminated when their fort is taken. Last man standing wins. The game components are a set of glass beads to represent armies and gems and a roll-up mat with the map printed on it.