The puzzle-cut board shows the provinces, and each player plays a provincial premier. Each turn, you try to attract foreign investment and to weather the ups and downs of the economy. If you are a federalist, you join your board piece with other federalists'; otherwise, you "separate". Going separately increases the benefits when they happen, but makes it a lot harder to survive the bad turns of events. Each player can make "demands" for concessions every turn --according to his own agenda-- which, if pushed for too hard, run the risk of seeing him expelled from the confederation. Ah, politics!