玩家评分: 7.3

拥有
召唤邪神
Fate of the Elder Gods

桌游极客排名: 2095

本月排名变化: 11

玩家评分: 7.3

玩家人数: 1 - 4 (最佳: 3人)

时长: 30-90 分钟

难度: 2.88 (中度策略)

适合年龄: 13+

专业评分: 6.12

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2017

出版商:

| Fabled Nexus | Greater Than Games, LLC

设计师:

| Christopher Kirkman | Richard Launius | Darrell Louder

美工:

| Lucas Durham | Chad Hoverter | Christopher Kirkman

桌游类别:

|冒险 |骰子 |恐怖 |模型 |神话

在老神的命运中,玩家们扮演着邪恶邪教的传奇人物,并且预示着人类的堕落!每个邪教组织都要争先恐后地召唤他们的神,但他们也必须排斥无畏的调查人员努力用大爷的迹象封锁门外。收集神秘的文物,施放强大的法术,拥抱你的老神的黑暗的礼物,并且先赶紧厄运,在太晚了!

在游戏中,玩家使用可变的手法卡片做两件事之一来帮助他们的邪教在他们的任务:使用法术的星星符号导航在独特的命运钟板上的阿卡姆周围地区,或使用位置的星座列中的符号来准备一个咒语。准备的法术可以随时投掷,但在邪教的法术储备中,他们的主要星体符号可以帮助准备未来的法术,创造出一个引擎,以抽出更多的潜在力量。命运钟上有六个位置,他们激活了特定的强大能力,例如在博物馆获得有用的文物,或者在仪式上启用他们的上帝的黑暗礼物。邪教派人士越来越多地将邪教派遣到一个地方,他们可以在那里得到控制,增加更强大的能力。然而,邪教组织必须小心,他们如何驾驶阿卡姆,因为有很多活动的地方将会吸引到令人讨厌的调查人员。命运太多次,调查人员可能会袭击你的邪教的小屋,放置长老标志,一般阻碍召唤你的老神。获得太多的长老标志,这是游戏结束!如果任何邪教组织能够在调查人员拯救人类之前将其召唤轨迹提升到9级,他们的上帝就会醒来,赢得胜利!当然,“赢”是一个相对的术语,因为它肯定会预示着世界的尽头。但是,这对于古代人来说永远是奴仆,这是一个很小的代价。

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom...before it's too late! During the game, players use a variable hand of spell cards to do one of two things to aid their cult in their mission: Use the spell's Astral Symbol to navigate the areas around Arkham on the unique Fate Clock board, or use the symbols in a location's Astral Column to ready a spell. Readied spells can be cast at any time, but while in a cult's Spell Reserve their primary Astral Symbol can aid in readying future spells, creating an engine for pumping out more potential power. As cults travel to the six locations on the Fate Clock, they activate specific powerful abilities, such as gaining useful artifacts at The Museum or enabling their Elder God's Dark Gift at The Ceremony. As cults send more and more cultists to a location, they may gain control there, adding even more powerful abilities. However, cults must be careful how they navigate Arkham as a location with lots of activity will attract pesky investigators. Tempt fate too many times and the investigators may raid your cult's lodge, placing Elder Signs, and generally getting in the way of summoning your Elder God. Gain too many Elder Signs and it's game over! If any cult can manage to raise their Summon Track to 9 before the investigators save humanity, their Elder God awakens and they win! Of course, "win" is a relative term as it will certainly herald the end of the world — but that's a small price to pay for eternal servitude to the Ancient Ones.