玩家评分: 7

拥有
西域小镇
Western Town

桌游极客排名: 4201

本月排名变化: 34

玩家评分: 7

玩家人数: 2 - 4 (最佳: 3人)

时长: 45-90 分钟

难度: 3.5 (重度策略)

适合年龄: 14+

专业评分: 5.77

语言依赖:

无依赖

出版年份: 2005

出版商:

| (Web published) | Whyme

设计师:

| Olivier Warnier

美工:

| Anthony Wolff

在西部城市,每个玩家都是一个在十九世纪六十年代早期在美国西部老城扩张的城镇的元帅。每个元帅都想要发展最繁荣的城镇,林肯总统本人可以自豪的访问。“#让你赢得比赛的三个主要标准是人口增长,魅力/吸引力和财富,由黄金衡量。林肯的访问对林肯进行了调整,林肯的这次访问是相对于这三个标准来决定城镇的价值。这些标准可以改变每一轮,你将需要适应这些变化的标准来赢得这个游戏!

每个玩家都有自己的董事会,他将在其上建设他的城镇。每栋建筑都给了他不同的,越来越多的权利和能力,因而赋予他权力。你的城镇越大,–但是管理太多的增长是具有挑战性的,所以您需要在每轮开始时做出艰难的选择,以便您将参加哪些建筑。“#建筑添加”机制有助于玩家留在游戏中,而不是迷失在绝大多数的选择中。在22个不同的建筑物中,其中6个被标识为“奖金”建筑物和玩家被迫适应不同的策略,并在游戏进行时测试这些建筑物的新组合。除了逻辑和策略之外,法官们还需要虚张声势,偶尔会有疑问地诉诸弯曲法律,成功建设西部城镇。而且如果这还不够,甚至偶尔会有印度的袭击来处理这个事情!

In Western Town, each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit. The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game! Each player has his own board on which he will be building his town. Every building gives him different, and increasing, rights and abilities, and therefore power. The bigger your town gets, the better – but managing too much growth is challenging, so you'll need to make difficult choices at the beginning of each round as to which buildings you'll bring into play. This "building-adding" mechanism helps players stay in the game and not get lost in the overwhelming number of choices available. Of 22 different buildings, six of them are identified every round as "bonus" buildings, and players are forced to adapt varying strategies and test new combinations of these buildings for their town as the game progresses. In addition to logic and strategy, Marshals will need to bluff and occasionally resort to questionably bending the law a bit, to succeed in building their Western Town. And as if that weren't enough, there are even occasional Indian attacks to deal with as well!