玩家评分: 6.6

拥有
殖民地
Colony

桌游极客排名: 2371

本月排名变化: 19

玩家评分: 6.6

玩家人数: 1 - 4 (最佳: 3人)

时长: 45-60 分钟

难度: 2.27 (轻度策略)

适合年龄: 13+

专业评分: 6.05

语言依赖:

少量依赖

出版年份: 2016

出版商:

| Bézier Games

设计师:

| Ted Alspach | Toryo Hojo | N2

美工:

| Stephanie Gustafsson | Ollin Timm

桌游类别:

|卡牌游戏 |骰子 |科幻

桌游机制:

|牌库构建 |骰子驱动 |交易

在殖民地,每个玩家构建和升级建筑物,同时管理资源来发展其新鲜的殖民地。在巧妙的扭曲中,骰子被用作资源,每一方/数字代表不同的资源。一些资源是稳定的,允许它们在转弯之间存储,而其他资源必须立即使用。建筑物提供新的功能,例如增加生产,资源操纵和额外的胜利点。使用骰子资源有助于动态,不断变化的资源管理迷你游戏,同时玩家通过在他们的胜利路上添加建筑物来获得胜利点。“#10;

殖民地包括28个不同的建筑卡片类型,除了每次玩游戏所使用的固定建筑物之外,每个游戏中只使用七个游戏。

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.