玩家评分: 7.3

拥有
雷日:布达佩斯1956年
Days of Ire: Budapest 1956

桌游极客排名: -1

本月排名变化: 20

玩家评分: 7.3

玩家人数: 1 - 4 (最佳: 2人)

时长: 60-90 分钟

难度: 2.79 (中度策略)

适合年龄: 10+

专业评分: 6.16

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2016

出版商:

| Mighty Boards | Cloud Island | Korona Games

设计师:

| Katalin Nimmerfroh | Dávid Turczi | Mihály Vincze

美工:

| Sami Laakso | Kwanchai Moriya | Katalin Nimmerfroh

桌游类别:

|内战 |现代战争 |政治 |战争

这是1956年,在波兰的抗议浪潮又一次显露出东欧共产主义集团的裂痕。匈牙利首都布达佩斯的这些迹象,学生和知识分子感到震惊,组织了以前看不到的大量抗议活动。当共产主义领导人在扫荡轨道上扫荡运动时,就会引起暴力反应,从而引发了十月二十三日的革命。一个人负责苏联部队试图塑造头条新闻他的使命和使用国家保护局的民兵和狙击手,不惜一切代价阻止革命者。另外一名球员(1-3名对手)合作扮演革命力量的头目,收集资源(代表他们的牌子上的图标),并招募其他战士,以确保革命的事件最终有利于他们的身边在这个令人兴奋的,历史上启发的卡牌游戏中打败坦克和士兵。

阿尔伯里:布达佩斯1956年在七天内玩耍, 1956年10月的最后一个星期。苏联指挥官在每一回合开始时都会播放头条卡,收集指挥点和触发效果,有时候会有所帮助,有时会阻碍革命努力。这个卡片游戏,让人联想起着名的卡驱动的歹徒(CDG),如“暮光之城”或“迷宫:恐怖战争”,这是什么驱动了游戏的节奏和战略重点。其他玩家形成革命的一面。他们收集卡片和战斗机有两个原因:为了解决事件,提高他们的身体,并打击民兵,狙击手和苏联坦克,为了生存的大力争取。他们必须管理他们的职位,同时在布达佩斯传播,仔细分开他们的行动作为一个团队,并始终关注他们的士气,以免他们用完卡。这个团队合作的方面令人联想起非常成功的合作游戏,如大流行保证对传统CDG更加恐吓的玩家的访问方便。“如果任何一个革命性的头目遭受太多伤口,或者如果在游戏结束之前未能解决足够的事件,历史变迁和革命下降。但是,如果他们保持布达佩斯的街道免受压迫,革命就会生活在另一天。

历史注释:在现实生活中,革命成功了,匈牙利自由不到一个星期。 11月4日,苏维埃军队迅速夺回国家,但这是不同游戏的主题......“#10;

It's 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October. One player takes charge of the Soviet forces trying to shape the headlines to his liking and uses the militia and snipers of the State Protection Authority to stop the revolutionaries at all cost. The other player(s) (from 1-3 opponents) co-operatively play as the ringleaders of the revolutionary forces collecting resources (represented as icons on their cards) and recruiting other fighters to ensure the revolution's events end up in favor of their side, while fighting off tanks and soldiers in this exciting, historically inspired card driven game. Days of Ire: Budapest 1956 is played over seven days — the last week of October 1956. The Soviet commander plays headline cards at the beginning of every turn, gathering Command Points and triggering effects that sometimes help, sometimes hinder the revolutionary effort. This card-play, reminiscent of well-known card-driven wargames (CDG) such as Twilight Struggle or Labyrinth: War on Terror, is what drives the tempo and the strategic thrust of the game. The other player(s) form the revolutionary side. They collect cards and fighters for two reasons: to resolve events for boosts to their side, and to fight off militia, snipers, and Soviet tanks in a drastic fight for survival. They have to manage their positions while spreading across Budapest, carefully dividing their actions as a team and always keeping an eye on their morale lest they run out of cards. This team-playing aspect — reminiscent of highly successful cooperative games such as Pandemic — guarantees ease of access to players who would otherwise be more intimidated by a traditional CDG. If any of the revolutionary ringleaders suffer too many wounds, or if they fail to resolve enough events by the end of the game, history changes and the revolution falls. But if they keep the streets of Budapest free from oppression, the revolution lives on, to fight another day. Historical Note: In real life, the revolution succeeded, and Hungary was free for less than a week. On the 4th of November, the Soviet forces quickly recaptured the country, but that is a subject for a different game...