玩家评分: 6.1

拥有
创意编字
Knit Wit

桌游极客排名: 4813

本月排名变化: 68

玩家评分: 6.1

玩家人数: 2 - 8 (最佳: 6人)

时长: 15 分钟

难度: 1.72 (毛线)

适合年龄: 8+

专业评分: 5.72

语言依赖:

大量文本需要阅读

出版年份: 2016

出版商:

| Broadway Toys LTD | Cube Factory of Ideas | Filosofia Éditions

设计师:

| Matt Leacock

美工:

| Philippe Guérin

桌游类别:

|文字游戏

桌游机制:

|区域包围 |纸笔记录

Knit Wit是一款以Scattergories为基础的文字游戏,玩家尝试思考特定类别的独特答案以获得积分,而不是使用固定类别,玩家在玩游戏时会产生自己的类别。

要设置,每个玩家根据玩家的数量以及答案纸张获取编号的线轴和循环的字符串。一些有1-4个孔的奖励按钮,堆叠在桌子上,再次根据玩家的数量。在桌子周围顺时针旋转,每个玩家(在第一个之后)在桌子上放置一个循环,使其围绕一个线轴,然后从盒子中绘制一个单词标签,并将其附加到该循环,然后将一个线轴放在一个没有线轴的循环。 (想想维恩图;两个重叠的圆形成三个部分,一个部分有两个共同的圆,两个部分只是一个圆的一部分。)

一旦所有的线轴已经放置,每个人都可以根据与该假脱机相关联的单词标签来思考每个假脱机的单词,名称或短语。例如,如果一个线轴上有三个环绕它,它有三个字与之相关联,您的答案必须以某种方式与这些单词相关。

一旦有人完成或不能想到更多的答案,他们抓住堆叠上的最上面的按钮(最多的孔)。一旦最后一个按钮被抓住,玩家就不能写出更多的答案。玩家然后比较答案,将他们与其他人共同的人,然后得到剩余答案的得分;每个答案的值都与线轴周围数量相同的数量相同。按钮的数量与他们所拥有的孔数一样多,而得分最高的人也是值得的。

Knit Wit is a word game along the lines of Scattergories, with players trying to think up unique answers to particular categories in order to score points, but instead of using fixed categories, players generate their own categories while playing the game. To set up, each player takes numbered spools and looped strings based on the number of players, along with an answer sheet. A number of bonus buttons, which have 1-4 holes, are stacked on the table, again based on the number of players. Going clockwise around the table, each player (after the first) places one loop on the table so that it surrounds exactly one spool, then draws a word tag from the box and attaches it to this loop, then places one spool in one section of loop(s) that has no spool in it. (Think of a Venn diagram; two overlapping circles form three sections, with one section having both circles in common and two sections being part of only one circle.) Once all of the spools have been placed, everyone races to think of words, names, or phrases for each spool based on the word tags associated with that spool. If a spool has three loops around it, for example, it has three words associated with it, and your answer must relate to those words in some manner. As soon as someone has finished or can't think of more answers, they grab the topmost button on the stack (the one with the most holes). Once the final button is grabbed, players can't write more answers. Players then compare answers, crossing out those they have in common with someone else, then scoring points for the remaining answers; each answer is worth as many points as the number of loops around the spool with the same number. Buttons are worth as many points as the number of holes they have, and whoever has the highest score wins.