玩家评分: 8.2

拥有
巨文明
Mega Civilization

桌游极客排名: 1406

本月排名变化: 4

玩家评分: 8.2

玩家人数: 5 - 18 (最佳: 9人)

时长: 360-720 分钟

难度: 3.69 (重度策略)

适合年龄: 12+

专业评分: 6.39

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2015

出版商:

| 999 Games | Pegasus Spiele

设计师:

| Flo de Haan | John Rodriguez | Francis Tresham

美工:

| Franz Vohwinkel

桌游类别:

|古代 |文明建设 |经济 |谈判 |政治

桌游机制:

|区域移动 | |元素收集 |交易

来自发行商的描述:“巨型文明”是一个巨大的版本的传奇开发游戏文明,是一个5到18名玩家的技能游戏,涵盖了从最后一个冰河时代以来古代文明的历史发展在铁器时代结束的新时代的黎明;时间跨度近8000年。每个玩家都会引导自己的文明,因为它试图通过地平线扩展其文化,从地中海延伸到印度。虽然战斗和领土战略很重要,但是,大型文明并不是您在看地图板时所期望的一个战争。相反,戏剧的目的是要获得涉及文化,经济,科学,政治,公民和宗教因素的整体进步水平。最有效平衡这些目标的玩家将获得最佳成绩并赢得胜利。更详细地说,大型文明的目标是通过建设城市获得最多的胜利点(VP),发展文明进步。这将在不同的阶段和阶段完成,其中一些将由玩家同时进行。每轮后,每位玩家在考古继承表(A.S.T.)上进行检查。这个时间表上的每一步都代表了从石器时代到达的一段时间。将提供更多的副总裁。获胜者不一定是第一个达到A.S.T.结束的玩家。或城市人数最多的文明人物,但这些都是确定胜利者的关键因素。每个文明都以一个单一的人口标记开始,每一个人都会通过以下方式增加人口:在他们所占据的每个地区添加令牌。这些令牌可以通过陆地或(使用船只)在海上移动到地图板上。由于每个区域都有人口限制,良好的战略概览将给玩家在占领越来越多领域的优势。如果玩家设法将足够的令牌移动到一个区域,他们可以在那里建立一个城市。这些城市会产生最终导致财富的交易卡。在交易期间,玩家不仅收到他们需要的商品,他们也可能会遭受到将要去除人口或城市的灾难。具体文明进步将保护玩家免受自然或公民灾难的伤害。文明进步的发展象征着贸易商品的交易,因为更富有的文明将会获得更多的文明进步。随着文明的发展,他们的统治者难以找到正确的平衡在未来人口增长之间,维持对城市的足够支持,增加资金。如果他们不能管理他们的令牌人口,他们的城市可能最终在征税阶段反抗。经济最强的文明传统上得分最高。“大型文明游戏可能需要10-12个小时才能完成。玩家也可以选择玩初学者场景“第一游戏” —这只需要1-2个小时。另一种情况“短游戏” —提供与完整游戏相同的兴奋,虽然游戏在较晚的时间开始;通过这样做,游戏可以以“仅” 6-8小时。

Description from the publisher: Mega Civilization, a huge version of the legendary development game Civilization, is a game of skill for 5 to 18 players covering the historical development of ancient civilizations from just after the last Ice Age to the dawn of the new era at the end of the Iron Age — a time span of almost 8,000 years. Each player leads their own civilization as it tries to expand its culture over a map board that stretches from the Mediterranean Sea to India. Although battles and territorial strategy are important, Mega Civilization is not a wargame as you might expect when looking at the map board. Instead, the objective of play is to gain a level of overall advancement involving cultural, economic, scientific, political, civic, and religious factors. The player who most effectively balances these various goals will achieve the best scores and win. In more detail, the objective of Mega Civilization is to acquire the highest number of victory points (VPs) by building cities and developing Civilization Advances. This will be done over various phases and turns, some of which will be performed simultaneously by the players. After each turn, a check is made for each player to move forward on the Archaeological Succession Table (A.S.T.). Each step on this timeline represents a certain period of time in history reaching from the Stone Age. Advancement there will provide even more VPs. The winner will not necessarily be the first player to reach the end of the A.S.T. or the player with the highest number of cities or Civilization Advances, although these are the key factors in determining the winner. Each civilization begins with a single population token, and every turn each player increases their population by adding tokens to each area they occupy. These tokens can be moved over the map board by land or (using ships) by sea. As each area has a population limit, a good strategic overview will give players advantage in occupying more and more areas. If a player manages to move sufficient tokens into an area, they can build a city there. These cities generate trade cards which will eventually lead to wealth. During trade sessions, players receive not only the commodities they need to complete sets; they might also receive calamities which will remove population or cities. Specific Civilization Advances will protect the players from natural or civic calamities. The development of these Civilization Advances is symbolized by turning in sets of trading goods, as the wealthier civilizations will acquire more Civilization Advances. As civilizations develop, it will be harder for their rulers to find the right balance between future population growth, maintaining enough support for their cities, and increasing their treasury. If they cannot manage their token population, their cities might eventually revolt during the tax collection phase. The civilizations with the strongest economy traditionally score the highest. A game of Mega Civilization can take 10-12 hours to complete. Players can also choose to play the beginner scenario — "The First Game" — which takes only 1-2 hours. Another scenario — "The Short Game" — provides the same excitement as the full game, although the game starts in a later age; by doing this, games can be played in "only" 6-8 hours.