玩家评分: 6.9

拥有
火星任务
Mission: Red Planet

桌游极客排名: 1294

本月排名变化: 12

玩家评分: 6.9

玩家人数: 3 - 5 (最佳: 4人)

时长: 60 分钟

难度: 2.32 (轻度策略)

适合年龄: 10+

专业评分: 6.44

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2005

出版商:

| Asmodee

设计师:

| Bruno Cathala | Bruno Faidutti

美工:

| Christophe Madura

桌游类别:

|科幻 |宇宙探索

今年是1888年,蒸汽朋克技术以惊人的速度前进!探测器已被发送到火星,很快宇航员将配备火箭弹,以便为新发现的资源开采地球。第一个是一个全新的元素,Celerium,可以证明是人类从未见过的可燃能源。第二个是Sylvanite,与地球上发现的东西不同寻常的密度。除了这些资源之外,地球上还发现了冰川。谁控制这些冰冷的群众可以努力为火星创造一个宜居的气氛,在使命:红色星球,球员的工作,矿业公司竞争发送宇航员到火星,以殖民和挖掘最近发现的材料。在10轮的过程中,玩家每轮都会扮演一名特务,以帮助他们用自己的宇航员填补火箭进入火星,同时防止他们的对手做同样的事情。一旦登陆,这些宇航员必须聚集来控制地球的特定地区,每个地球都能产生三种资源之一:Celerium,Sylvanite或Ice。在第5和第8轮之后,玩家在每个控制大多数宇航员的地区获得积分奖励。在比赛结束时,玩家最后一次得分,增加了从发现卡和奖金卡获得的任何奖金。最后得分最高的玩家控制火星,以及所有可以带来的财富!

从布鲁诺Faidutti的网站:

这个设计与布鲁诺·卡塔拉,从主题开始。我们想制作一场关于殖民火星的游戏,穿梭将蓝色星球朝红色飞行。主题是强大的,并且被阿斯莫特决定的蒸汽朋克图形风格中被抓住。在任务:红色星球,每个玩家扮演一个殖民地的力量,发送宇航员,在太空梭,占领地球上最有希望的地带。对于学者来说,系统合并了多数游戏, La El Grande或San Marco,配有一个人物/动作卡系统,位于Citadels和Hoity Toity / Adel Verpflichtet之间。这里没有什么新鲜事,但是有很多工作,我们为结果感到自豪。

The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring! From Bruno Faidutti's website: This one, designed with Bruno Cathala, started with the theme. We wanted to make a game about colonizing Mars, with shuttles leaving the blue planet towards the red one. The theme is strong, and well caught in the steampunk graphic style decided by Asmodée. In Mission: Red Planet, each player plays a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet. For scholars, the systems merge a majority game, à la El Grande or San Marco, with a character/action card system, somewhere between Citadels and Hoity Toity/Adel Verpflichtet. Nothing really new here, but there was much work on it and we're really proud of the result.