玩家评分: 7.7

拥有
荒烟战梦
Wilderness War

桌游极客排名: 1105

本月排名变化: 14

玩家评分: 7.7

玩家人数: 2 (最佳: 2人)

时长: 180 分钟

难度: 3.3 (重度策略)

适合年龄: 12+

专业评分: 6.54

语言依赖:

大量文本需要阅读

出版年份: 2001

出版商:

| GMT Games

设计师:

| Volko Ruhnke

美工:

| Rodger B. MacGowan | Mark Simonitch

(从格林尼治标准时间网站:)

荒野战争需要两个玩家进入法国&印度战争1755-1760年,法国与英国之间在北美控制上的高潮。它使用战略卡片和点对点地图,类似于格林尼治标准时间获奖的“人与人之路”。玩家们从北弗吉尼亚州到加拿大的地图上展开战斗。作为北美的法国或英国部队的领导人,你将需要保卫你的边界,袭击你的敌人的边界,通过恶劣的荒野建立设防网络,招募印度盟友,围困堡垒和堡垒,并处理在欧洲发生的事件超越了你的控制。

荒野战争包括一系列策略卡,法国玩家可以招募多达16个不同的印度部落作为盟友,在欧洲对英国进行大陆性联盟,在路易斯堡排队,强制在伦敦部署危机,并努力消除对省议会战争的支持。英国玩家可以招募莫霍克人和切诺基,计划和进行两栖行动,通过威廉·皮特执行全球战略,摧毁在基​​伯龙湾的法国舰队,并驱逐阿卡迪亚人。重申这个激动人心的时刻的历史,当时加拿大的命运挂在平衡之中。

SCALE:

每转6个月

MAP点对点系统UNIT营,团和战争方

271全色,模切柜台,包括独立领导柜台和圆形不规则一个22x34“全彩图表注意,2010年重印版包括一个MOUNTED地图板

70策略卡:

16页规则手册

24页Playbook(包括6页游戏示例)

2玩家援助表

一个6面的模具

设计师:Volko Ruhnke

开发商:Rob Winslow

MAP&卡夫艺术:马克西蒙尼奇

反艺术:马克西蒙尼奇& (BGG描述:)荒野战争是一个以卡片为导向的战争,比“荣耀人民”或“荣耀​​之路”更加简洁和流畅,但是复杂性仍然超过了经典的汉尼拔:罗马与迦太基,但只是在“荒野战争”中,球员们重新打了北美7年的战争。虽然只使用了一套战略卡,但是,我们人民双方在性质上有很大的不同:法国人是不规则的(特别是印度人),依靠袭击来捆绑英国常规和高等教育的优势。省级的部队,他们本来打算进行围困,并试图强迫一场战斗。像汉尼拔:罗马对迦太基,随着游戏的进行,战争的命运转向:法国人是早期的主人,英国的人力优势迫在眉睫。

这个很多有趣的方面战争由规则或特别卡片覆盖,从早期的殖民地集会的顽固态度和殖民地的斗争到与前哨和围困的战争的非常不同的性质,以及在后院的袭击。

荒野战争是由最近的迷宫设计师:2001年的恐怖战争~€“ ?安第斯深渊和其他GMT COIN系列游戏。

Wilderness War is a card-driven wargame, dramatically simpler and more streamlined than either For the People or Paths of Glory, but the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just. In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, à la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late. Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control. Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance. Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001 – ? and Andean Abyss and other Series: COIN (GMT) games.