玩家评分: 7.5

拥有
进化:气候
Evolution: Climate

桌游极客排名: 426

本月排名变化: 5

玩家评分: 7.5

玩家人数: 2 - 6 (最佳: 4人)

时长: 60 分钟

难度: 2.74 (中度策略)

适合年龄: 12

专业评分: 7.02

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2016

出版商:

| NorthStar Game Studio | (Web published) | Funforge

设计师:

| Dominic Crapuchettes | Dmitry Knorre | Sergey Machin

美工:

| Ben Goldman | Catherine Hamilton

进化:气候是一个独特的游戏,将气候引入进化游戏系统。在进化:气候中,玩家将物种适应一个动态的生态系统,食物稀缺,掠食者潜伏,气候可以摆动在灼热和冰冷之间。像硬壳和角的特征可以保护您的物种与食肉动物,而长颈将帮助他们获得别人不能达到的食物。重型毛皮和迁徙者可以保护您的物种免受寒冷,而夜间或狩猎将为残酷的沙漠太阳提供保护。随着超过20万种进化物种的发展,每个游戏都将演变成一个不同的冒险。“气候独立游戏通过对Evolution基础设置的几个简单添加,大大地改变了游戏的玩法:

&#10 ;玩家每轮每牌抽取4张牌+1张(而不是每张3张牌+ 1张)。每个物种可能具有多达4个特征(而不是3个)。气候根据每轮播放的食物卡片,沿着气候轨迹移动。还有一些额外的特征卡可以防止热和冷。“进化:气候变化二维游戏演变(处理威胁)饥饿和食肉动物)成为三维游戏(处理饥饿,食肉动物和气候影响的威胁),同时增加主题的生动。它增加了已经是动态战略游戏的层次。

Evolution: Climate is a standalone game that introduces climate into the Evolution game system. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure. The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set: Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species). Each species may have up to 4 traits (instead of 3). The climate moves along a Climate Track based upon the food cards played each round. There are additional trait cards that provide protection from the heat and cold. Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.